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- #include <a_samp>
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- if(newstate==PLAYER_STATE_PASSENGER)
- {
- new gun,tmp;
- GetPlayerWeaponData(playerid,4,gun,tmp);
- #pragma unused tmp
- if(gun)SetPlayerArmedWeapon(playerid,gun);
- else SetPlayerArmedWeapon(playerid,0);
- }
- return 1;
- }
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