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gfdg.txt 946 B

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  1. // TextDraw developed using Zamaroht's Textdraw Editor 1.0
  2. // On top of script:
  3. new Text:Textdraw0;
  4. // In OnGameModeInit prefferably, we procced to create our textdraws:
  5. Textdraw0 = TextDrawCreate(250.000000, 10.000000, "New Textdraw");
  6. TextDrawBackgroundColor(Textdraw0, 255);
  7. TextDrawFont(Textdraw0, 5);
  8. TextDrawLetterSize(Textdraw0, 0.500000, 1.000000);
  9. TextDrawColor(Textdraw0, -1);
  10. TextDrawSetOutline(Textdraw0, 0);
  11. TextDrawSetProportional(Textdraw0, 1);
  12. TextDrawSetShadow(Textdraw0, 1);
  13. TextDrawUseBox(Textdraw0, 1);
  14. TextDrawBoxColor(Textdraw0, 255);
  15. TextDrawTextSize(Textdraw0, 165.000000, 161.000000);
  16. TextDrawSetPreviewModel(Textdraw0, 425);
  17. TextDrawSetPreviewRot(Textdraw0, -16.000000, 0.000000, -55.000000, 1.000000);
  18. TextDrawSetSelectable(Textdraw0, 0);
  19. // You can now use TextDrawShowForPlayer(-ForAll), TextDrawHideForPlayer(-ForAll) and
  20. // TextDrawDestroy functions to show, hide, and destroy the textdraw.