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blindfolds.inc 65 KB

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  1. /*
  2. Blindfolds by Jay Cortez
  3. */
  4. #define BFOLD_OBJ_INDEX 5
  5. CMD:blindfoldhelp(playerid, params[])
  6. {
  7. SendClientMessage(playerid, COLOR_YELLOW, "____________________________________________");
  8. SendClientMessage(playerid, COLOR_WHITE, "COMMANDS: /blindfold, /unblindfold");
  9. return 1;
  10. }
  11. CMD:blindfold(playerid, params[])
  12. {
  13. if(!PlayerInfo[playerid][pBlindfolds])
  14. return SendClientMessage(playerid, COLOR_GREY, "You don't have any blindfolds.");
  15. new targetPlayer;
  16. if(sscanf(params, "u", targetPlayer))
  17. return SendClientMessage(playerid, COLOR_GREY, "{00BFFF}Usage:{FFFFFF} /blindfold [playerid/partOfName]");
  18. if(!IsPlayerConnected(targetPlayer))
  19. return SendClientMessage(playerid, COLOR_GREY, "Unknown player.");
  20. if( GetDistanceBetweenPlayers(playerid, targetPlayer) > 4 ||
  21. GetPlayerState(targetPlayer) == PLAYER_STATE_SPECTATING ||
  22. PlayerInfo[targetPlayer][pMask]
  23. )
  24. return SendClientMessage(playerid, COLOR_GREY, "You are not close enough to this person.");
  25. if(IsPlayerBlindfolded(targetPlayer))
  26. return SendClientMessage(playerid, COLOR_GREY, "This person is already blindfolded.");
  27. if( PlayerTied[targetPlayer] ||
  28. PlayerCuffed[targetPlayer] ||
  29. PlayerTazed[targetPlayer] ||
  30. (targetPlayer == playerid)
  31. ) {
  32. ApplyBlindfold(playerid, targetPlayer);
  33. }
  34. else {
  35. new blindfoldAction[128];
  36. format(blindfoldAction, sizeof(blindfoldAction), "* %s attempts to tie a blindfold around %s's head, but fails.", PlayerICName(playerid), PlayerICName(targetPlayer));
  37. ProxDetector(30.0, playerid, blindfoldAction, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
  38. }
  39. return 1;
  40. }
  41. CMD:unblindfold(playerid, params[])
  42. {
  43. new targetPlayer;
  44. if(sscanf(params, "u", targetPlayer))
  45. return SendClientMessage(playerid, COLOR_GREY, "{00BFFF}Usage:{FFFFFF} /unblindfold [playerid/partOfName]");
  46. if(!IsPlayerConnected(targetPlayer))
  47. return SendClientMessage(playerid, COLOR_GREY, "Unknown player.");
  48. if( GetDistanceBetweenPlayers(playerid, targetPlayer) > 4 ||
  49. GetPlayerState(targetPlayer) == PLAYER_STATE_SPECTATING ||
  50. PlayerInfo[targetPlayer][pMask]
  51. )
  52. return SendClientMessage(playerid, COLOR_GREY, "You are not close enough to this person.");
  53. if( PlayerTied[playerid] ||
  54. PlayerCuffed[playerid] ||
  55. PlayerTazed[playerid]
  56. )
  57. return SendClientMessage(playerid, COLOR_GREY, "You cannot do this while restrained.");
  58. if(!IsPlayerBlindfolded(targetPlayer))
  59. return SendClientMessage(playerid, COLOR_GREY, "This person is not blindfolded.");
  60. // Remove it
  61. RemoveBlindfold(targetPlayer);
  62. // Action
  63. new blindfoldAction[128];
  64. if(targetPlayer == playerid) {
  65. format(blindfoldAction, sizeof(blindfoldAction), "* %s rips the blindfold off of their head.", PlayerICName(playerid));
  66. }
  67. else {
  68. format(blindfoldAction, sizeof(blindfoldAction), "* %s rips the blindfold off of %s's head.", PlayerICName(playerid), PlayerICName(targetPlayer));
  69. }
  70. ProxDetector(30.0, playerid, blindfoldAction, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
  71. return 1;
  72. }
  73. stock IsPlayerBlindfolded(playerid) {
  74. return (PlayerBlinded[playerid] == 1);
  75. }
  76. stock ApplyBlindfold(blinder, blindedPlayer) {
  77. PlayerInfo[blinder][pBlindfolds]--;
  78. // Blindfold effect
  79. PlayerBlinded[blindedPlayer] = 1;
  80. GangZoneShowForPlayer(blindedPlayer, blackblindfoldzone, 255);
  81. SetPlayerCameraPos(blindedPlayer, -833.5241, -1358.8575, 86.9054);
  82. SetPlayerCameraLookAt(blindedPlayer, -833.5241, -1358.8575, 0);
  83. // Animation
  84. if(!IsPlayerInAnyVehicle(blinder) && blinder != blindedPlayer) {
  85. SetPlayerFacingPlayer(blinder, blindedPlayer);
  86. OnePlayAnim(blinder, "BD_FIRE", "wash_up", 4.0, 0, 0, 0, 0, 0);
  87. }
  88. // Inform messages
  89. new blindfoldAction[128];
  90. if(blinder != blindedPlayer) {
  91. format(blindfoldAction, sizeof(blindfoldAction), "* You were blindfolded by %s. (/blindfoldhelp)", PlayerICName(blinder));
  92. SendClientMessage(blindedPlayer, COLOR_LIGHTBLUE, blindfoldAction);
  93. format(blindfoldAction, sizeof(blindfoldAction), "* You have blindfolded %s. (/blindfoldhelp)", PlayerICName(blindedPlayer));
  94. SendClientMessage(blinder, COLOR_LIGHTBLUE, blindfoldAction);
  95. }
  96. else {
  97. SendClientMessage(blindedPlayer, COLOR_LIGHTBLUE, "* You have blindfolded yourself. (/blindfoldhelp)");
  98. }
  99. // Action line
  100. if(blinder != blindedPlayer) {
  101. format(blindfoldAction, sizeof(blindfoldAction), "* %s ties a blindfold around %s's head.", PlayerICName(blinder), PlayerICName(blindedPlayer));
  102. }
  103. else {
  104. format(blindfoldAction, sizeof(blindfoldAction), "* %s ties a blindfold around their own head.", PlayerICName(blinder));
  105. }
  106. ProxDetector(30.0, blinder, blindfoldAction, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
  107. // HUD
  108. displayCenterHUDInfo(blindedPlayer, "~r~Blindfolded.", 8);
  109. // Objects
  110. AttachBlindfoldObject(blindedPlayer);
  111. return 1;
  112. }
  113. stock RemoveBlindfold(playerid) {
  114. GangZoneHideForPlayer(playerid, blackblindfoldzone);
  115. SetCameraBehindPlayer(playerid);
  116. PlayerBlinded[playerid] = 0;
  117. RemovePlayerAttachedObject(playerid, BFOLD_OBJ_INDEX);
  118. return 1;
  119. }
  120. Hook:bfold_OnPlayerDeath(playerid, killerid, reason) {
  121. // Remove blindfold on death
  122. if(IsPlayerBlindfolded(playerid)) {
  123. RemoveBlindfold(playerid);
  124. }
  125. return 1;
  126. }
  127. stock AttachBlindfoldObject(playerid) {
  128. switch(GetPlayerSkin(playerid)) {
  129. case 0:
  130. {
  131. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.107997, -0.038998, 0.000000, 0.000000, -89.699981, 0.000000, 0.831999, 1.004999, 1.550999, 0xFF000000, 0x0);
  132. }
  133. case 1:
  134. {
  135. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.107997, -0.038998, 0.000000, 0.000000, -89.699981, 0.000000, 0.831999, 1.004999, 1.550999, 0xFF000000, 0x0);
  136. }
  137. case 2:
  138. {
  139. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.090998, -0.038998, 0.000000, 0.000000, -89.699981, 0.000000, 0.831999, 1.004999, 1.550999, 0xFF000000, 0x0);
  140. }
  141. case 3:
  142. {
  143. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.099998, -0.024998, 0.000000, 0.000000, -89.699981, 0.000000, 0.831999, 1.004999, 1.550999, 0xFF000000, 0x0);
  144. }
  145. case 4:
  146. {
  147. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.145998, -0.040998, 0.000000, 0.000000, -89.699981, 0.000000, 0.831999, 1.004999, 1.550999, 0xFF000000, 0x0);
  148. }
  149. case 5:
  150. {
  151. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.121997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.831999, 1.004999, 1.550999, 0xFF000000, 0x0);
  152. }
  153. case 6:
  154. {
  155. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.105997, -0.047998, 0.000000, 0.000000, -89.699981, 0.000000, 0.831999, 1.004999, 1.550999, 0xFF000000, 0x0);
  156. }
  157. case 7:
  158. {
  159. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.101997, -0.010998, 0.000000, 0.000000, -89.699981, 0.000000, 0.831999, 1.004999, 1.550999, 0xFF000000, 0x0);
  160. }
  161. case 8:
  162. {
  163. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.086997, -0.028998, 0.000000, 0.000000, -89.699981, 0.000000, 0.831999, 1.004999, 1.550999, 0xFF000000, 0x0);
  164. }
  165. case 9:
  166. {
  167. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.070997, -0.033998, 0.000000, 0.000000, -89.699981, 0.000000, 0.831999, 1.004999, 1.550999, 0xFF000000, 0x0);
  168. }
  169. case 10:
  170. {
  171. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.070997, -0.033998, 0.000000, 0.000000, -89.699981, 0.000000, 0.831999, 1.004999, 1.550999, 0xFF000000, 0x0);
  172. }
  173. case 11:
  174. {
  175. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.070997, -0.033998, 0.000000, 0.000000, -89.699981, 0.000000, 0.831999, 1.004999, 1.550999, 0xFF000000, 0x0);
  176. }
  177. case 12:
  178. {
  179. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.070997, -0.033998, 0.000000, 0.000000, -89.699981, 0.000000, 0.831999, 1.004999, 1.550999, 0xFF000000, 0x0);
  180. }
  181. case 13:
  182. {
  183. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.085997, -0.042998, 0.000000, 0.000000, -89.699981, 0.000000, 0.831999, 1.004999, 1.550999, 0xFF000000, 0x0);
  184. }
  185. case 14:
  186. {
  187. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.098997, -0.009998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  188. }
  189. case 15:
  190. {
  191. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.079997, -0.055998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  192. }
  193. case 16:
  194. {
  195. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.101997, -0.022998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  196. }
  197. case 17:
  198. {
  199. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.101997, -0.038998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  200. }
  201. case 18:
  202. {
  203. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.068997, -0.038998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  204. }
  205. case 19:
  206. {
  207. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.090997, -0.037998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  208. }
  209. case 20:
  210. {
  211. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.101998, -0.042998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  212. }
  213. case 21:
  214. {
  215. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.095998, -0.024998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  216. }
  217. case 22:
  218. {
  219. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.095998, -0.024998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  220. }
  221. case 23:
  222. {
  223. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.095998, -0.024998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  224. }
  225. case 24:
  226. {
  227. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.095998, -0.024998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  228. }
  229. case 25:
  230. {
  231. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.095998, -0.024998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  232. }
  233. case 26:
  234. {
  235. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.095998, -0.024998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  236. }
  237. case 27:
  238. {
  239. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.095998, -0.024998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  240. }
  241. case 28:
  242. {
  243. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.095998, -0.024998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  244. }
  245. case 29:
  246. {
  247. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.095998, -0.024998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  248. }
  249. case 30:
  250. {
  251. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.090998, -0.004998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  252. }
  253. case 31:
  254. {
  255. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.090998, -0.004998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  256. }
  257. case 32:
  258. {
  259. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.070998, -0.078998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  260. }
  261. case 33:
  262. {
  263. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.041997, -0.049998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  264. }
  265. case 34:
  266. {
  267. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.110997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  268. }
  269. case 35:
  270. {
  271. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  272. }
  273. case 36:
  274. {
  275. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  276. }
  277. case 37:
  278. {
  279. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  280. }
  281. case 38:
  282. {
  283. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  284. }
  285. case 39:
  286. {
  287. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.073997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  288. }
  289. case 40:
  290. {
  291. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.073997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  292. }
  293. case 41:
  294. {
  295. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.073997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  296. }
  297. case 42:
  298. {
  299. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.092997, -0.034998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  300. }
  301. case 43:
  302. {
  303. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.039997, -0.040998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  304. }
  305. case 44:
  306. {
  307. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.094997, -0.040998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  308. }
  309. case 45:
  310. {
  311. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.063997, -0.040998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  312. }
  313. case 46:
  314. {
  315. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.093997, -0.016998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  316. }
  317. case 47:
  318. {
  319. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.093997, -0.016998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  320. }
  321. case 48:
  322. {
  323. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.093997, -0.016998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  324. }
  325. case 49:
  326. {
  327. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.093997, -0.016998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  328. }
  329. case 50:
  330. {
  331. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.100997, -0.058998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  332. }
  333. case 51:
  334. {
  335. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.100997, -0.038998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  336. }
  337. case 52:
  338. {
  339. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.100997, -0.038998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  340. }
  341. case 53:
  342. {
  343. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.084997, -0.043998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  344. }
  345. case 54:
  346. {
  347. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.084997, -0.024998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  348. }
  349. case 55:
  350. {
  351. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.065997, -0.024998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  352. }
  353. case 56:
  354. {
  355. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.075997, -0.039998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  356. }
  357. case 57:
  358. {
  359. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.119997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  360. }
  361. case 58:
  362. {
  363. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.091997, -0.053998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  364. }
  365. case 59:
  366. {
  367. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.091997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  368. }
  369. case 60:
  370. {
  371. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.091997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  372. }
  373. case 61:
  374. {
  375. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.091997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  376. }
  377. case 62:
  378. {
  379. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.091997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  380. }
  381. case 63:
  382. {
  383. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.076997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  384. }
  385. case 64:
  386. {
  387. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.076997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  388. }
  389. case 65:
  390. {
  391. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.084997, -0.037998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  392. }
  393. case 66:
  394. {
  395. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.099997, -0.041998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  396. }
  397. case 67:
  398. {
  399. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.099997, -0.041998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  400. }
  401. case 68:
  402. {
  403. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.083997, -0.032998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  404. }
  405. case 69:
  406. {
  407. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.083997, -0.032998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  408. }
  409. case 70:
  410. {
  411. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.083997, -0.032998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  412. }
  413. case 71:
  414. {
  415. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.083997, -0.032998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  416. }
  417. case 72:
  418. {
  419. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.083997, -0.032998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  420. }
  421. case 73:
  422. {
  423. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.083997, -0.032998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  424. }
  425. case 74:
  426. {
  427. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.083997, -0.032998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  428. }
  429. case 75:
  430. {
  431. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.083997, -0.032998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  432. }
  433. case 76:
  434. {
  435. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.070997, -0.032998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  436. }
  437. case 77:
  438. {
  439. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.070997, -0.032998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  440. }
  441. case 78:
  442. {
  443. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.114997, -0.046998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  444. }
  445. case 79:
  446. {
  447. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.090997, -0.045998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  448. }
  449. case 80:
  450. {
  451. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.090997, -0.045998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  452. }
  453. case 81:
  454. {
  455. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.090997, -0.045998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  456. }
  457. case 82:
  458. {
  459. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.094997, -0.019998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  460. }
  461. case 83:
  462. {
  463. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.094997, -0.019998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  464. }
  465. case 84:
  466. {
  467. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.094997, -0.019998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  468. }
  469. case 85:
  470. {
  471. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.094997, -0.019998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  472. }
  473. case 86:
  474. {
  475. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.101997, -0.042998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  476. }
  477. case 87:
  478. {
  479. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.076997, -0.015998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  480. }
  481. case 88:
  482. {
  483. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.076997, -0.015998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  484. }
  485. case 89:
  486. {
  487. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.100997, -0.043998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  488. }
  489. case 90:
  490. {
  491. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.074997, -0.027998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  492. }
  493. case 91:
  494. {
  495. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.074997, -0.027998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  496. }
  497. case 92:
  498. {
  499. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.074997, -0.027998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  500. }
  501. case 93:
  502. {
  503. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.074997, -0.027998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  504. }
  505. case 94:
  506. {
  507. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.074997, -0.027998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  508. }
  509. case 95:
  510. {
  511. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.092997, -0.067998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  512. }
  513. case 96:
  514. {
  515. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.110997, -0.047998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  516. }
  517. case 97:
  518. {
  519. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.071997, -0.047998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  520. }
  521. case 98:
  522. {
  523. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.091997, -0.017998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  524. }
  525. case 99:
  526. {
  527. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.091997, -0.017998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  528. }
  529. case 100:
  530. {
  531. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.008998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  532. }
  533. case 101:
  534. {
  535. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.046998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  536. }
  537. case 102:
  538. {
  539. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  540. }
  541. case 103:
  542. {
  543. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  544. }
  545. case 104:
  546. {
  547. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  548. }
  549. case 105:
  550. {
  551. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  552. }
  553. case 106:
  554. {
  555. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  556. }
  557. case 107:
  558. {
  559. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  560. }
  561. case 108:
  562. {
  563. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  564. }
  565. case 109:
  566. {
  567. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  568. }
  569. case 110:
  570. {
  571. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  572. }
  573. case 111:
  574. {
  575. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  576. }
  577. case 112:
  578. {
  579. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  580. }
  581. case 113:
  582. {
  583. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  584. }
  585. case 114:
  586. {
  587. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  588. }
  589. case 115:
  590. {
  591. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  592. }
  593. case 116:
  594. {
  595. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  596. }
  597. case 117:
  598. {
  599. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  600. }
  601. case 118:
  602. {
  603. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  604. }
  605. case 119:
  606. {
  607. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  608. }
  609. case 120:
  610. {
  611. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  612. }
  613. case 121:
  614. {
  615. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  616. }
  617. case 122:
  618. {
  619. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  620. }
  621. case 123:
  622. {
  623. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  624. }
  625. case 124:
  626. {
  627. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  628. }
  629. case 125:
  630. {
  631. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  632. }
  633. case 126:
  634. {
  635. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  636. }
  637. case 127:
  638. {
  639. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  640. }
  641. case 128:
  642. {
  643. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  644. }
  645. case 129:
  646. {
  647. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  648. }
  649. case 130:
  650. {
  651. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.051997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  652. }
  653. case 131:
  654. {
  655. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.076997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  656. }
  657. case 132:
  658. {
  659. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.038997, -0.061998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  660. }
  661. case 133:
  662. {
  663. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.106997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  664. }
  665. case 134:
  666. {
  667. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.106997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  668. }
  669. case 135:
  670. {
  671. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.074997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  672. }
  673. case 136:
  674. {
  675. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.084997, -0.064998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  676. }
  677. case 137:
  678. {
  679. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.084997, -0.064998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  680. }
  681. case 138:
  682. {
  683. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.069997, -0.032998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  684. }
  685. case 139:
  686. {
  687. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.069997, -0.032998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  688. }
  689. case 140:
  690. {
  691. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.075997, -0.020998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
  692. }
  693. case 141:
  694. {
  695. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.064997, -0.017998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.852999, 0xFF000000, 0x0);
  696. }
  697. case 142:
  698. {
  699. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.109997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.852999, 0xFF000000, 0x0);
  700. }
  701. case 143:
  702. {
  703. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.088997, -0.016998, -0.007000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.852999, 0xFF000000, 0x0);
  704. }
  705. case 144:
  706. {
  707. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.088997, -0.016998, -0.007000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.852999, 0xFF000000, 0x0);
  708. }
  709. case 145:
  710. {
  711. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.088997, -0.016998, -0.007000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.852999, 0xFF000000, 0x0);
  712. }
  713. case 146:
  714. {
  715. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.088997, -0.016998, -0.007000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.852999, 0xFF000000, 0x0);
  716. }
  717. case 147:
  718. {
  719. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.088997, -0.016998, -0.007000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.852999, 0xFF000000, 0x0);
  720. }
  721. case 148:
  722. {
  723. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.088997, -0.030998, 0.005000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.852999, 0xFF000000, 0x0);
  724. }
  725. case 149:
  726. {
  727. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.107997, -0.030998, 0.005000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.852999, 0xFF000000, 0x0);
  728. }
  729. case 150:
  730. {
  731. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.074997, -0.040998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  732. }
  733. case 151:
  734. {
  735. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.083997, -0.025998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  736. }
  737. case 152:
  738. {
  739. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.083997, -0.025998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  740. }
  741. case 153:
  742. {
  743. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.083997, -0.025998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  744. }
  745. case 154:
  746. {
  747. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.083997, -0.025998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  748. }
  749. case 155:
  750. {
  751. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.102997, -0.025998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  752. }
  753. case 156:
  754. {
  755. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.102997, -0.025998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  756. }
  757. case 157:
  758. {
  759. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.073997, -0.025998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  760. }
  761. case 158:
  762. {
  763. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.025998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  764. }
  765. case 159:
  766. {
  767. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.025998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  768. }
  769. case 160:
  770. {
  771. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.025998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  772. }
  773. case 161:
  774. {
  775. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.025998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  776. }
  777. case 162:
  778. {
  779. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.025998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  780. }
  781. case 163:
  782. {
  783. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.025998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  784. }
  785. case 164:
  786. {
  787. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.025998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  788. }
  789. case 165:
  790. {
  791. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.025998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  792. }
  793. case 166:
  794. {
  795. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.025998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  796. }
  797. case 167:
  798. {
  799. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.025998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  800. }
  801. case 168:
  802. {
  803. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.025998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  804. }
  805. case 169:
  806. {
  807. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.083997, -0.045998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  808. }
  809. case 170:
  810. {
  811. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.094997, -0.032998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  812. }
  813. case 171:
  814. {
  815. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.094997, -0.032998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  816. }
  817. case 172:
  818. {
  819. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.069997, -0.032998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  820. }
  821. case 173:
  822. {
  823. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.095997, -0.032998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  824. }
  825. case 174:
  826. {
  827. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.095997, -0.010998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  828. }
  829. case 175:
  830. {
  831. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.095997, -0.010998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  832. }
  833. case 176:
  834. {
  835. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.105997, -0.034998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  836. }
  837. case 177:
  838. {
  839. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.105997, -0.034998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  840. }
  841. case 178:
  842. {
  843. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.083997, -0.014998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  844. }
  845. case 179:
  846. {
  847. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.096997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  848. }
  849. case 180:
  850. {
  851. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.096997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  852. }
  853. case 181:
  854. {
  855. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.129997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  856. }
  857. case 182:
  858. {
  859. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.082997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  860. }
  861. case 183:
  862. {
  863. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  864. }
  865. case 184:
  866. {
  867. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  868. }
  869. case 185:
  870. {
  871. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  872. }
  873. case 186:
  874. {
  875. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  876. }
  877. case 187:
  878. {
  879. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  880. }
  881. case 188:
  882. {
  883. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  884. }
  885. case 189:
  886. {
  887. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  888. }
  889. case 190:
  890. {
  891. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  892. }
  893. case 191:
  894. {
  895. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  896. }
  897. case 192:
  898. {
  899. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  900. }
  901. case 193:
  902. {
  903. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  904. }
  905. case 194:
  906. {
  907. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  908. }
  909. case 195:
  910. {
  911. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  912. }
  913. case 196:
  914. {
  915. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  916. }
  917. case 197:
  918. {
  919. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  920. }
  921. case 198:
  922. {
  923. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.083997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  924. }
  925. case 199:
  926. {
  927. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.100997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  928. }
  929. case 200:
  930. {
  931. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.100997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  932. }
  933. case 201:
  934. {
  935. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.085997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  936. }
  937. case 202:
  938. {
  939. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.112997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  940. }
  941. case 203:
  942. {
  943. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  944. }
  945. case 204:
  946. {
  947. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  948. }
  949. case 205:
  950. {
  951. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  952. }
  953. case 206:
  954. {
  955. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.110997, -0.037998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  956. }
  957. case 207:
  958. {
  959. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.066997, -0.037998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  960. }
  961. case 208:
  962. {
  963. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.089997, -0.027998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  964. }
  965. case 209:
  966. {
  967. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.089997, -0.063998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  968. }
  969. case 210:
  970. {
  971. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.089997, -0.063998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  972. }
  973. case 211:
  974. {
  975. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.079997, -0.036998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  976. }
  977. case 212:
  978. {
  979. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.091997, -0.051998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  980. }
  981. case 213:
  982. {
  983. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.091997, -0.051998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  984. }
  985. case 214:
  986. {
  987. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.071997, -0.043998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  988. }
  989. case 215:
  990. {
  991. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.071997, -0.043998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  992. }
  993. case 216:
  994. {
  995. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.071997, -0.043998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  996. }
  997. case 217:
  998. {
  999. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.099997, -0.043998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1000. }
  1001. case 218:
  1002. {
  1003. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.086997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1004. }
  1005. case 219:
  1006. {
  1007. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.070997, -0.040998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1008. }
  1009. case 220:
  1010. {
  1011. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.051997, -0.029998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1012. }
  1013. case 221:
  1014. {
  1015. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.108997, -0.029998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1016. }
  1017. case 222:
  1018. {
  1019. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.108997, -0.029998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1020. }
  1021. case 223:
  1022. {
  1023. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.093997, -0.012998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1024. }
  1025. case 224:
  1026. {
  1027. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.077997, -0.043998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1028. }
  1029. case 225:
  1030. {
  1031. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.077997, -0.043998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1032. }
  1033. case 226:
  1034. {
  1035. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.077997, -0.043998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1036. }
  1037. case 227:
  1038. {
  1039. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.114997, -0.028998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1040. }
  1041. case 228:
  1042. {
  1043. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.106997, -0.010998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1044. }
  1045. case 229:
  1046. {
  1047. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.106997, -0.010998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1048. }
  1049. case 230:
  1050. {
  1051. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.068997, -0.038998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1052. }
  1053. case 231:
  1054. {
  1055. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.101997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1056. }
  1057. case 232:
  1058. {
  1059. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.101997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1060. }
  1061. case 233:
  1062. {
  1063. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.074997, -0.037998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1064. }
  1065. case 234:
  1066. {
  1067. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.074997, -0.037998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1068. }
  1069. case 235:
  1070. {
  1071. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.074997, -0.037998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1072. }
  1073. case 236:
  1074. {
  1075. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.074997, -0.037998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1076. }
  1077. case 237:
  1078. {
  1079. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.074997, -0.037998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1080. }
  1081. case 238:
  1082. {
  1083. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.074997, -0.037998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1084. }
  1085. case 239:
  1086. {
  1087. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.127997, -0.037998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1088. }
  1089. case 240:
  1090. {
  1091. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.092997, -0.037998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1092. }
  1093. case 241:
  1094. {
  1095. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.070997, -0.016998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1096. }
  1097. case 242:
  1098. {
  1099. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.070997, -0.016998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1100. }
  1101. case 243:
  1102. {
  1103. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.070997, -0.016998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1104. }
  1105. case 244:
  1106. {
  1107. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.070997, -0.016998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1108. }
  1109. case 245:
  1110. {
  1111. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.070997, -0.016998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1112. }
  1113. case 246:
  1114. {
  1115. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.070997, -0.016998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1116. }
  1117. case 247:
  1118. {
  1119. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.109997, -0.033998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1120. }
  1121. case 248:
  1122. {
  1123. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.095997, -0.024998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1124. }
  1125. case 249:
  1126. {
  1127. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.095997, -0.018998, 0.007000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1128. }
  1129. case 250:
  1130. {
  1131. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.095997, -0.018998, 0.007000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1132. }
  1133. case 251:
  1134. {
  1135. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.080997, -0.018998, 0.007000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1136. }
  1137. case 252:
  1138. {
  1139. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.096997, -0.040998, 0.007000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1140. }
  1141. case 253:
  1142. {
  1143. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.096997, -0.040998, 0.007000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1144. }
  1145. case 254:
  1146. {
  1147. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.096997, -0.040998, 0.007000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1148. }
  1149. case 255:
  1150. {
  1151. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.096997, -0.040998, 0.007000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1152. }
  1153. case 256:
  1154. {
  1155. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.082997, -0.040998, 0.007000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1156. }
  1157. case 257:
  1158. {
  1159. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.082997, -0.015998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1160. }
  1161. case 258:
  1162. {
  1163. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.090997, -0.035998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1164. }
  1165. case 259:
  1166. {
  1167. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.090997, -0.035998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1168. }
  1169. case 260:
  1170. {
  1171. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.090997, -0.035998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1172. }
  1173. case 261:
  1174. {
  1175. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.090997, -0.064998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1176. }
  1177. case 262:
  1178. {
  1179. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.090997, -0.034998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1180. }
  1181. case 263:
  1182. {
  1183. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.090997, -0.034998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1184. }
  1185. case 264:
  1186. {
  1187. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.072997, -0.024998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1188. }
  1189. case 265:
  1190. {
  1191. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.093997, -0.047998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1192. }
  1193. case 266:
  1194. {
  1195. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.093997, -0.047998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1196. }
  1197. case 267:
  1198. {
  1199. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.093997, -0.047998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1200. }
  1201. case 268:
  1202. {
  1203. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.093997, -0.047998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1204. }
  1205. case 269:
  1206. {
  1207. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.093997, -0.047998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1208. }
  1209. case 270:
  1210. {
  1211. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.093997, -0.047998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1212. }
  1213. case 271:
  1214. {
  1215. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.093997, -0.047998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1216. }
  1217. case 272:
  1218. {
  1219. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.113997, -0.041998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1220. }
  1221. case 273:
  1222. {
  1223. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.084997, -0.041998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1224. }
  1225. case 274:
  1226. {
  1227. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.098997, -0.043998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1228. }
  1229. case 275:
  1230. {
  1231. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.098997, -0.043998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1232. }
  1233. case 276:
  1234. {
  1235. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.098997, -0.043998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1236. }
  1237. case 277:
  1238. {
  1239. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.098997, -0.015998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1240. }
  1241. case 278:
  1242. {
  1243. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.098997, -0.015998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1244. }
  1245. case 279:
  1246. {
  1247. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.098997, -0.015998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1248. }
  1249. case 280:
  1250. {
  1251. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.098997, -0.045998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1252. }
  1253. case 281:
  1254. {
  1255. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.098997, -0.045998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1256. }
  1257. case 282:
  1258. {
  1259. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.098997, -0.045998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1260. }
  1261. case 283:
  1262. {
  1263. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.098997, -0.045998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1264. }
  1265. case 284:
  1266. {
  1267. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.098997, -0.007998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1268. }
  1269. case 285:
  1270. {
  1271. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.098997, -0.037998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1272. }
  1273. case 286:
  1274. {
  1275. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.098997, -0.037998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1276. }
  1277. case 287:
  1278. {
  1279. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.068998, -0.026998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1280. }
  1281. case 288:
  1282. {
  1283. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.092998, -0.051998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1284. }
  1285. case 289:
  1286. {
  1287. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.092998, -0.051998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1288. }
  1289. case 290:
  1290. {
  1291. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.092998, -0.035998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1292. }
  1293. case 291:
  1294. {
  1295. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.092998, -0.035998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1296. }
  1297. case 292:
  1298. {
  1299. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.092998, -0.035998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1300. }
  1301. case 293:
  1302. {
  1303. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.092998, -0.035998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1304. }
  1305. case 294:
  1306. {
  1307. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.092998, -0.035998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1308. }
  1309. case 295:
  1310. {
  1311. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.092998, -0.035998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1312. }
  1313. case 296:
  1314. {
  1315. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.092998, -0.035998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1316. }
  1317. case 297:
  1318. {
  1319. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.092998, -0.035998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1320. }
  1321. case 298:
  1322. {
  1323. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.109998, -0.049998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1324. }
  1325. case 299:
  1326. {
  1327. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.109998, -0.022998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1328. }
  1329. case 300:
  1330. {
  1331. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.088998, -0.047998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1332. }
  1333. case 301:
  1334. {
  1335. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.088998, -0.047998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1336. }
  1337. case 302:
  1338. {
  1339. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.088998, -0.047998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1340. }
  1341. case 303:
  1342. {
  1343. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.088998, -0.047998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1344. }
  1345. case 304:
  1346. {
  1347. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.088998, -0.047998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1348. }
  1349. case 305:
  1350. {
  1351. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.088998, -0.047998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
  1352. }
  1353. case 306:
  1354. {
  1355. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.065997, -0.019998, -0.001000, 0.000000, -89.699981, 0.000000, 0.843998, 1.004999, 1.852998, 0xFF000000, 0x0);
  1356. }
  1357. case 307:
  1358. {
  1359. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.065997, -0.019998, -0.001000, 0.000000, -89.699981, 0.000000, 0.843998, 1.004999, 1.852998, 0xFF000000, 0x0);
  1360. }
  1361. case 308:
  1362. {
  1363. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.065997, -0.019998, -0.001000, 0.000000, -89.699981, 0.000000, 0.843998, 1.004999, 1.852998, 0xFF000000, 0x0);
  1364. }
  1365. case 309:
  1366. {
  1367. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.065997, -0.019998, -0.001000, 0.000000, -89.699981, 0.000000, 0.843998, 1.004999, 1.852998, 0xFF000000, 0x0);
  1368. }
  1369. case 310:
  1370. {
  1371. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.095998, -0.045998, -0.001000, 0.000000, -89.699981, 0.000000, 0.843998, 1.004999, 1.852998, 0xFF000000, 0x0);
  1372. }
  1373. case 311:
  1374. {
  1375. SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.095998, -0.045998, -0.001000, 0.000000, -89.699981, 0.000000, 0.843998, 1.004999, 1.852998, 0xFF000000, 0x0);
  1376. }
  1377. }
  1378. return 1;
  1379. }