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- /*
- Blindfolds by Jay Cortez
- */
- #define BFOLD_OBJ_INDEX 5
- CMD:blindfoldhelp(playerid, params[])
- {
- SendClientMessage(playerid, COLOR_YELLOW, "____________________________________________");
- SendClientMessage(playerid, COLOR_WHITE, "COMMANDS: /blindfold, /unblindfold");
- return 1;
- }
- CMD:blindfold(playerid, params[])
- {
- if(!PlayerInfo[playerid][pBlindfolds])
- return SendClientMessage(playerid, COLOR_GREY, "You don't have any blindfolds.");
- new targetPlayer;
- if(sscanf(params, "u", targetPlayer))
- return SendClientMessage(playerid, COLOR_GREY, "{00BFFF}Usage:{FFFFFF} /blindfold [playerid/partOfName]");
-
- if(!IsPlayerConnected(targetPlayer))
- return SendClientMessage(playerid, COLOR_GREY, "Unknown player.");
- if( GetDistanceBetweenPlayers(playerid, targetPlayer) > 4 ||
- GetPlayerState(targetPlayer) == PLAYER_STATE_SPECTATING ||
- PlayerInfo[targetPlayer][pMask]
- )
- return SendClientMessage(playerid, COLOR_GREY, "You are not close enough to this person.");
- if(IsPlayerBlindfolded(targetPlayer))
- return SendClientMessage(playerid, COLOR_GREY, "This person is already blindfolded.");
- if( PlayerTied[targetPlayer] ||
- PlayerCuffed[targetPlayer] ||
- PlayerTazed[targetPlayer] ||
- (targetPlayer == playerid)
- ) {
- ApplyBlindfold(playerid, targetPlayer);
- }
- else {
- new blindfoldAction[128];
- format(blindfoldAction, sizeof(blindfoldAction), "* %s attempts to tie a blindfold around %s's head, but fails.", PlayerICName(playerid), PlayerICName(targetPlayer));
- ProxDetector(30.0, playerid, blindfoldAction, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
- }
- return 1;
- }
- CMD:unblindfold(playerid, params[])
- {
- new targetPlayer;
- if(sscanf(params, "u", targetPlayer))
- return SendClientMessage(playerid, COLOR_GREY, "{00BFFF}Usage:{FFFFFF} /unblindfold [playerid/partOfName]");
-
- if(!IsPlayerConnected(targetPlayer))
- return SendClientMessage(playerid, COLOR_GREY, "Unknown player.");
- if( GetDistanceBetweenPlayers(playerid, targetPlayer) > 4 ||
- GetPlayerState(targetPlayer) == PLAYER_STATE_SPECTATING ||
- PlayerInfo[targetPlayer][pMask]
- )
- return SendClientMessage(playerid, COLOR_GREY, "You are not close enough to this person.");
- if( PlayerTied[playerid] ||
- PlayerCuffed[playerid] ||
- PlayerTazed[playerid]
- )
- return SendClientMessage(playerid, COLOR_GREY, "You cannot do this while restrained.");
- if(!IsPlayerBlindfolded(targetPlayer))
- return SendClientMessage(playerid, COLOR_GREY, "This person is not blindfolded.");
- // Remove it
- RemoveBlindfold(targetPlayer);
- // Action
- new blindfoldAction[128];
- if(targetPlayer == playerid) {
- format(blindfoldAction, sizeof(blindfoldAction), "* %s rips the blindfold off of their head.", PlayerICName(playerid));
- }
- else {
- format(blindfoldAction, sizeof(blindfoldAction), "* %s rips the blindfold off of %s's head.", PlayerICName(playerid), PlayerICName(targetPlayer));
- }
-
- ProxDetector(30.0, playerid, blindfoldAction, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
- return 1;
- }
- stock IsPlayerBlindfolded(playerid) {
- return (PlayerBlinded[playerid] == 1);
- }
- stock ApplyBlindfold(blinder, blindedPlayer) {
- PlayerInfo[blinder][pBlindfolds]--;
- // Blindfold effect
- PlayerBlinded[blindedPlayer] = 1;
- GangZoneShowForPlayer(blindedPlayer, blackblindfoldzone, 255);
- SetPlayerCameraPos(blindedPlayer, -833.5241, -1358.8575, 86.9054);
- SetPlayerCameraLookAt(blindedPlayer, -833.5241, -1358.8575, 0);
- // Animation
- if(!IsPlayerInAnyVehicle(blinder) && blinder != blindedPlayer) {
- SetPlayerFacingPlayer(blinder, blindedPlayer);
- OnePlayAnim(blinder, "BD_FIRE", "wash_up", 4.0, 0, 0, 0, 0, 0);
- }
- // Inform messages
- new blindfoldAction[128];
- if(blinder != blindedPlayer) {
- format(blindfoldAction, sizeof(blindfoldAction), "* You were blindfolded by %s. (/blindfoldhelp)", PlayerICName(blinder));
- SendClientMessage(blindedPlayer, COLOR_LIGHTBLUE, blindfoldAction);
- format(blindfoldAction, sizeof(blindfoldAction), "* You have blindfolded %s. (/blindfoldhelp)", PlayerICName(blindedPlayer));
- SendClientMessage(blinder, COLOR_LIGHTBLUE, blindfoldAction);
- }
- else {
- SendClientMessage(blindedPlayer, COLOR_LIGHTBLUE, "* You have blindfolded yourself. (/blindfoldhelp)");
- }
- // Action line
- if(blinder != blindedPlayer) {
- format(blindfoldAction, sizeof(blindfoldAction), "* %s ties a blindfold around %s's head.", PlayerICName(blinder), PlayerICName(blindedPlayer));
- }
- else {
- format(blindfoldAction, sizeof(blindfoldAction), "* %s ties a blindfold around their own head.", PlayerICName(blinder));
- }
- ProxDetector(30.0, blinder, blindfoldAction, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
- // HUD
- displayCenterHUDInfo(blindedPlayer, "~r~Blindfolded.", 8);
- // Objects
- AttachBlindfoldObject(blindedPlayer);
- return 1;
- }
- stock RemoveBlindfold(playerid) {
- GangZoneHideForPlayer(playerid, blackblindfoldzone);
- SetCameraBehindPlayer(playerid);
- PlayerBlinded[playerid] = 0;
- RemovePlayerAttachedObject(playerid, BFOLD_OBJ_INDEX);
- return 1;
- }
- Hook:bfold_OnPlayerDeath(playerid, killerid, reason) {
- // Remove blindfold on death
- if(IsPlayerBlindfolded(playerid)) {
- RemoveBlindfold(playerid);
- }
- return 1;
- }
- stock AttachBlindfoldObject(playerid) {
- switch(GetPlayerSkin(playerid)) {
- case 0:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.107997, -0.038998, 0.000000, 0.000000, -89.699981, 0.000000, 0.831999, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 1:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.107997, -0.038998, 0.000000, 0.000000, -89.699981, 0.000000, 0.831999, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 2:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.090998, -0.038998, 0.000000, 0.000000, -89.699981, 0.000000, 0.831999, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 3:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.099998, -0.024998, 0.000000, 0.000000, -89.699981, 0.000000, 0.831999, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 4:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.145998, -0.040998, 0.000000, 0.000000, -89.699981, 0.000000, 0.831999, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 5:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.121997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.831999, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 6:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.105997, -0.047998, 0.000000, 0.000000, -89.699981, 0.000000, 0.831999, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 7:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.101997, -0.010998, 0.000000, 0.000000, -89.699981, 0.000000, 0.831999, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 8:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.086997, -0.028998, 0.000000, 0.000000, -89.699981, 0.000000, 0.831999, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 9:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.070997, -0.033998, 0.000000, 0.000000, -89.699981, 0.000000, 0.831999, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 10:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.070997, -0.033998, 0.000000, 0.000000, -89.699981, 0.000000, 0.831999, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 11:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.070997, -0.033998, 0.000000, 0.000000, -89.699981, 0.000000, 0.831999, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 12:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.070997, -0.033998, 0.000000, 0.000000, -89.699981, 0.000000, 0.831999, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 13:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.085997, -0.042998, 0.000000, 0.000000, -89.699981, 0.000000, 0.831999, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 14:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.098997, -0.009998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 15:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.079997, -0.055998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 16:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.101997, -0.022998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 17:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.101997, -0.038998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 18:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.068997, -0.038998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 19:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.090997, -0.037998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 20:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.101998, -0.042998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 21:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.095998, -0.024998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 22:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.095998, -0.024998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 23:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.095998, -0.024998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 24:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.095998, -0.024998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 25:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.095998, -0.024998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 26:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.095998, -0.024998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 27:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.095998, -0.024998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 28:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.095998, -0.024998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 29:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.095998, -0.024998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 30:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.090998, -0.004998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 31:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.090998, -0.004998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 32:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.070998, -0.078998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 33:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.041997, -0.049998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 34:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.110997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 35:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 36:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 37:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 38:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 39:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.073997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 40:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.073997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 41:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.073997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 42:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.092997, -0.034998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 43:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.039997, -0.040998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 44:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.094997, -0.040998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 45:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.063997, -0.040998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 46:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.093997, -0.016998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 47:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.093997, -0.016998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 48:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.093997, -0.016998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 49:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.093997, -0.016998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 50:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.100997, -0.058998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 51:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.100997, -0.038998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 52:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.100997, -0.038998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 53:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.084997, -0.043998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 54:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.084997, -0.024998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 55:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.065997, -0.024998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 56:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.075997, -0.039998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 57:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.119997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 58:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.091997, -0.053998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 59:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.091997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 60:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.091997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 61:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.091997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 62:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.091997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 63:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.076997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 64:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.076997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 65:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.084997, -0.037998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 66:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.099997, -0.041998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 67:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.099997, -0.041998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 68:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.083997, -0.032998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 69:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.083997, -0.032998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 70:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.083997, -0.032998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 71:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.083997, -0.032998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 72:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.083997, -0.032998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 73:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.083997, -0.032998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 74:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.083997, -0.032998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 75:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.083997, -0.032998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 76:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.070997, -0.032998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 77:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.070997, -0.032998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 78:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.114997, -0.046998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 79:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.090997, -0.045998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 80:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.090997, -0.045998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 81:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.090997, -0.045998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 82:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.094997, -0.019998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 83:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.094997, -0.019998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 84:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.094997, -0.019998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 85:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.094997, -0.019998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 86:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.101997, -0.042998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 87:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.076997, -0.015998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 88:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.076997, -0.015998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 89:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.100997, -0.043998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 90:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.074997, -0.027998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 91:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.074997, -0.027998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 92:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.074997, -0.027998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 93:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.074997, -0.027998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 94:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.074997, -0.027998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 95:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.092997, -0.067998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 96:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.110997, -0.047998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 97:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.071997, -0.047998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 98:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.091997, -0.017998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 99:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.091997, -0.017998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 100:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.008998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 101:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.046998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 102:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 103:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 104:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 105:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 106:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 107:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 108:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 109:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 110:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 111:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 112:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 113:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 114:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 115:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 116:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 117:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 118:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 119:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 120:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 121:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 122:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 123:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 124:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 125:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 126:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 127:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 128:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 129:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 130:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.051997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 131:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.076997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 132:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.038997, -0.061998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 133:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.106997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 134:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.106997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 135:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.074997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 136:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.084997, -0.064998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 137:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.084997, -0.064998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 138:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.069997, -0.032998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 139:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.069997, -0.032998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 140:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.075997, -0.020998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0);
- }
- case 141:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.064997, -0.017998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 142:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.109997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 143:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.088997, -0.016998, -0.007000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 144:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.088997, -0.016998, -0.007000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 145:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.088997, -0.016998, -0.007000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 146:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.088997, -0.016998, -0.007000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 147:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.088997, -0.016998, -0.007000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 148:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.088997, -0.030998, 0.005000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 149:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.107997, -0.030998, 0.005000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 150:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.074997, -0.040998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 151:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.083997, -0.025998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 152:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.083997, -0.025998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 153:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.083997, -0.025998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 154:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.083997, -0.025998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 155:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.102997, -0.025998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 156:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.102997, -0.025998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 157:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.073997, -0.025998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 158:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.025998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 159:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.025998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 160:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.025998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 161:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.025998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 162:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.025998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 163:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.025998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 164:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.025998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 165:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.025998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 166:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.025998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 167:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.025998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 168:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.025998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 169:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.083997, -0.045998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 170:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.094997, -0.032998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 171:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.094997, -0.032998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 172:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.069997, -0.032998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 173:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.095997, -0.032998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 174:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.095997, -0.010998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 175:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.095997, -0.010998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 176:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.105997, -0.034998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 177:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.105997, -0.034998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 178:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.083997, -0.014998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 179:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.096997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 180:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.096997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 181:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.129997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 182:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.082997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 183:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 184:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 185:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 186:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 187:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 188:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 189:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 190:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 191:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 192:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 193:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 194:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 195:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 196:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 197:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 198:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.083997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 199:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.100997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 200:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.100997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 201:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.085997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 202:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.112997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 203:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 204:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 205:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 206:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.110997, -0.037998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 207:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.066997, -0.037998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 208:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.089997, -0.027998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 209:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.089997, -0.063998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 210:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.089997, -0.063998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 211:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.079997, -0.036998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 212:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.091997, -0.051998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 213:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.091997, -0.051998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 214:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.071997, -0.043998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 215:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.071997, -0.043998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 216:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.071997, -0.043998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 217:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.099997, -0.043998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 218:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.086997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 219:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.070997, -0.040998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 220:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.051997, -0.029998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 221:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.108997, -0.029998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 222:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.108997, -0.029998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 223:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.093997, -0.012998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 224:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.077997, -0.043998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 225:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.077997, -0.043998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 226:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.077997, -0.043998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 227:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.114997, -0.028998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 228:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.106997, -0.010998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 229:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.106997, -0.010998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 230:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.068997, -0.038998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 231:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.101997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 232:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.101997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 233:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.074997, -0.037998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 234:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.074997, -0.037998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 235:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.074997, -0.037998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 236:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.074997, -0.037998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 237:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.074997, -0.037998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 238:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.074997, -0.037998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 239:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.127997, -0.037998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 240:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.092997, -0.037998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 241:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.070997, -0.016998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 242:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.070997, -0.016998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 243:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.070997, -0.016998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 244:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.070997, -0.016998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 245:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.070997, -0.016998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 246:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.070997, -0.016998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 247:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.109997, -0.033998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 248:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.095997, -0.024998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 249:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.095997, -0.018998, 0.007000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 250:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.095997, -0.018998, 0.007000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 251:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.080997, -0.018998, 0.007000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 252:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.096997, -0.040998, 0.007000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 253:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.096997, -0.040998, 0.007000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 254:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.096997, -0.040998, 0.007000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 255:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.096997, -0.040998, 0.007000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 256:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.082997, -0.040998, 0.007000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 257:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.082997, -0.015998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 258:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.090997, -0.035998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 259:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.090997, -0.035998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 260:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.090997, -0.035998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 261:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.090997, -0.064998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 262:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.090997, -0.034998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 263:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.090997, -0.034998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 264:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.072997, -0.024998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 265:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.093997, -0.047998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 266:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.093997, -0.047998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 267:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.093997, -0.047998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 268:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.093997, -0.047998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 269:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.093997, -0.047998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 270:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.093997, -0.047998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 271:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.093997, -0.047998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 272:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.113997, -0.041998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 273:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.084997, -0.041998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 274:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.098997, -0.043998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 275:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.098997, -0.043998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 276:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.098997, -0.043998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 277:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.098997, -0.015998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 278:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.098997, -0.015998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 279:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.098997, -0.015998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 280:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.098997, -0.045998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 281:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.098997, -0.045998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 282:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.098997, -0.045998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 283:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.098997, -0.045998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 284:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.098997, -0.007998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 285:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.098997, -0.037998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 286:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.098997, -0.037998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 287:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.068998, -0.026998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 288:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.092998, -0.051998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 289:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.092998, -0.051998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 290:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.092998, -0.035998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 291:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.092998, -0.035998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 292:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.092998, -0.035998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 293:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.092998, -0.035998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 294:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.092998, -0.035998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 295:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.092998, -0.035998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 296:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.092998, -0.035998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 297:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.092998, -0.035998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 298:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.109998, -0.049998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 299:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.109998, -0.022998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 300:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.088998, -0.047998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 301:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.088998, -0.047998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 302:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.088998, -0.047998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 303:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.088998, -0.047998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 304:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.088998, -0.047998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 305:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.088998, -0.047998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0);
- }
- case 306:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.065997, -0.019998, -0.001000, 0.000000, -89.699981, 0.000000, 0.843998, 1.004999, 1.852998, 0xFF000000, 0x0);
- }
- case 307:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.065997, -0.019998, -0.001000, 0.000000, -89.699981, 0.000000, 0.843998, 1.004999, 1.852998, 0xFF000000, 0x0);
- }
- case 308:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.065997, -0.019998, -0.001000, 0.000000, -89.699981, 0.000000, 0.843998, 1.004999, 1.852998, 0xFF000000, 0x0);
- }
- case 309:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.065997, -0.019998, -0.001000, 0.000000, -89.699981, 0.000000, 0.843998, 1.004999, 1.852998, 0xFF000000, 0x0);
- }
- case 310:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.095998, -0.045998, -0.001000, 0.000000, -89.699981, 0.000000, 0.843998, 1.004999, 1.852998, 0xFF000000, 0x0);
- }
- case 311:
- {
- SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.095998, -0.045998, -0.001000, 0.000000, -89.699981, 0.000000, 0.843998, 1.004999, 1.852998, 0xFF000000, 0x0);
- }
- }
- return 1;
- }
|