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- /******************************************************************************/
- native IsValidVehicle(vehicleid);
- #include <a_samp>
- #include <strlib>
- #include <sscanf2>
- /******************************************************************************/
- #pragma dynamic 12000
- /******************************************************************************/
- #include "mapedit/resources/objmodels.pwn" // object model names
- #include "mapedit/resources/textures.pwn" // object textures
- #include "mapedit/resources/fonts.pwn" // fonts for objects
- #include "mapedit/resources/textsizes.pwn" // textsizes for objects
- #include "mapedit/resources/alignments.pwn" // text alignments for objects
- #include "mapedit/resources/vehcolors.pwn" // colors for objects & vehicles
- #include "mapedit/resources/vehmodels.pwn" // vehicle model names
- #include "mapedit/resources/components.pwn" // compatible vehicle components
- #include "mapedit/resources/tuningshops.pwn" // vehicle tuningshops for teleport
- #include "mapedit/resources/filename.pwn" // function for checking invalid filenames
- #include "mapedit/resources/vectorpos.pwn" // function for transforming vector to position (for spawning stuff)
- #include "mapedit/color.pwn" // color defines & macros
- #include "mapedit/dialog/data.pwn" // dialog stuff
- #include "mapedit/tmoney.pwn" // money for tuning
- #include "mapedit/mmode/data.pwn" // mousemode
- #include "mapedit/toolbar/data.pwn" // toolbar
- #include "mapedit/mbrowser/data.pwn" // model browser
- #include "mapedit/cbrowser/data.pwn" // color browser
- #include "mapedit/obj/data.pwn" // objects
- #include "mapedit/veh/data.pwn" // vehicles
- #include "mapedit/pick/data.pwn" // pickups
- #include "mapedit/attach/data.pwn" // player attachables
- #include "mapedit/cam/data.pwn" // camera mode
- #include "mapedit/oedit/data.pwn" // offset editor
- #include "mapedit/new/data.pwn" // new map
- #include "mapedit/mparse/data.pwn" // map parser
- #include "mapedit/open/data.pwn" // open map
- #include "mapedit/save/data.pwn" // save map
- #include "mapedit/info/data.pwn" // ingame information
- /******************************************************************************/
- public OnFilterScriptInit()
- print("\nFusez's Map Editor loaded successfully!\n");
- /******************************************************************************/
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