1
0

gags.inc 121 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047
  1. /*
  2. file: items/gags.inc
  3. description: Item that makes people unable to speak.
  4. author: Jay Cortez
  5. date created: ~2017
  6. */
  7. #define GAG_OBJ_INDEX1 8
  8. #define GAG_OBJ_INDEX2 9
  9. // Amount of minutes until the gag will auto remove itself
  10. #define AUTO_REMOVE_GAG 30
  11. CMD:gaghelp(playerid, params[])
  12. {
  13. SendClientMessage(playerid, COLOR_YELLOW, "____________________________________________");
  14. SendClientMessage(playerid, COLOR_WHITE, "COMMANDS: /gag, /removegag");
  15. SendClientMessage(playerid, COLOR_WHITE, "You will automatically spit out your gag after ~30 minutes.");
  16. return 1;
  17. }
  18. CMD:gag(playerid, params[])
  19. {
  20. if(!PlayerInfo[playerid][pGag])
  21. return SendClientMessage(playerid, COLOR_GREY, "You don't have any gags.");
  22. new gaggedPlayer;
  23. if(sscanf(params, "u", gaggedPlayer))
  24. return SendClientMessage(playerid, COLOR_GREY, "{00BFFF}Usage:{FFFFFF} /gag [playerid/partOfName]");
  25. if(!IsPlayerConnected(gaggedPlayer))
  26. return SendClientMessage(playerid, COLOR_GREY, "Unknown player.");
  27. if( GetDistanceBetweenPlayers(playerid, gaggedPlayer) > 4 ||
  28. GetPlayerState(gaggedPlayer) == PLAYER_STATE_SPECTATING ||
  29. PlayerInfo[gaggedPlayer][pMask]
  30. )
  31. return SendClientMessage(playerid, COLOR_GREY, "You are not close enough to this person.");
  32. if(IsPlayerGagged(gaggedPlayer))
  33. return SendClientMessage(playerid, COLOR_GREY, "This person is already gagged.");
  34. if( PlayerTied[gaggedPlayer] ||
  35. PlayerCuffed[gaggedPlayer] ||
  36. PlayerTazed[gaggedPlayer]) {
  37. ApplyGag(playerid, gaggedPlayer);
  38. gagRequester[gaggedPlayer] = INVALID_PLAYER_ID;
  39. }
  40. else {
  41. new gagStr[128];
  42. format(gagStr, sizeof(gagStr), "* You offered to gag %s.", PlayerICName(gaggedPlayer));
  43. SendClientMessage(playerid, COLOR_LIGHTBLUE, gagStr);
  44. format(gagStr, sizeof(gagStr), "* %s wants to gag you, (type /accept gag) to accept.", PlayerICName(playerid));
  45. SendClientMessage(gaggedPlayer, COLOR_LIGHTBLUE, gagStr);
  46. gagRequester[gaggedPlayer] = playerid;
  47. }
  48. return 1;
  49. }
  50. CMD:removegag(playerid, params[])
  51. {
  52. new gaggedPlayer;
  53. if(sscanf(params, "u", gaggedPlayer))
  54. return SendClientMessage(playerid, COLOR_GREY, "{00BFFF}Usage:{FFFFFF} /removegag [playerid/partOfName]");
  55. if(!IsPlayerConnected(gaggedPlayer))
  56. return SendClientMessage(playerid, COLOR_GREY, "Unknown player.");
  57. if( GetDistanceBetweenPlayers(playerid, gaggedPlayer) > 4 ||
  58. GetPlayerState(gaggedPlayer) == PLAYER_STATE_SPECTATING ||
  59. PlayerInfo[gaggedPlayer][pMask]
  60. )
  61. return SendClientMessage(playerid, COLOR_GREY, "You are not close enough to this person.");
  62. if( PlayerTied[playerid] ||
  63. PlayerCuffed[playerid] ||
  64. PlayerTazed[playerid]
  65. )
  66. return SendClientMessage(playerid, COLOR_GREY, "You cannot do this while restrained.");
  67. if(!IsPlayerGagged(gaggedPlayer))
  68. return SendClientMessage(playerid, COLOR_GREY, "This person is not gagged.");
  69. // Remove it
  70. gagExpire[gaggedPlayer] = 0;
  71. RemoveGagObject(gaggedPlayer);
  72. // Action
  73. new gagAction[128];
  74. if(gaggedPlayer == playerid) {
  75. format(gagAction, sizeof(gagAction), "* %s rips the gag out of their own mouth.", PlayerICName(playerid));
  76. }
  77. else {
  78. format(gagAction, sizeof(gagAction), "* %s rips the gag out of %s's mouth.", PlayerICName(playerid), PlayerICName(gaggedPlayer));
  79. }
  80. ProxDetector(30.0, playerid, gagAction, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
  81. return 1;
  82. }
  83. stock IsPlayerGagged(playerid) {
  84. return (gagExpire[playerid] != 0);
  85. }
  86. stock ApplyGag(gagger, gaggedPlayer) {
  87. PlayerInfo[gagger][pGag]--;
  88. // Animation
  89. if(!IsPlayerInAnyVehicle(gagger) && gagger != gaggedPlayer) {
  90. SetPlayerFacingPlayer(gagger, gaggedPlayer);
  91. OnePlayAnim(gagger, "BD_FIRE", "wash_up", 4.0, 0, 0, 0, 0, 0);
  92. }
  93. // Set gag expire
  94. gagExpire[gaggedPlayer] = gettime() + (60 * AUTO_REMOVE_GAG);
  95. // Inform messages
  96. new gagAction[128];
  97. if(gagger != gaggedPlayer) {
  98. format(gagAction, sizeof(gagAction), "* You were gagged by %s. (/gaghelp)", PlayerICName(gagger));
  99. SendClientMessage(gaggedPlayer, COLOR_LIGHTBLUE, gagAction);
  100. format(gagAction, sizeof(gagAction), "* You have gagged %s. (/gaghelp)", PlayerICName(gaggedPlayer));
  101. SendClientMessage(gagger, COLOR_LIGHTBLUE, gagAction);
  102. }
  103. else {
  104. SendClientMessage(gaggedPlayer, COLOR_LIGHTBLUE, "* You have gagged yourself. (/gaghelp)");
  105. }
  106. // Action line
  107. if(gagger != gaggedPlayer) {
  108. format(gagAction, sizeof(gagAction), "* %s puts a gag in %s's mouth.", PlayerICName(gagger), PlayerICName(gaggedPlayer));
  109. }
  110. else {
  111. format(gagAction, sizeof(gagAction), "* %s puts a gag in their own mouth.", PlayerICName(gagger));
  112. }
  113. ProxDetector(30.0, gagger, gagAction, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
  114. // HUD
  115. displayCenterHUDInfo(gaggedPlayer, "~r~Gagged.", 8);
  116. // Objects
  117. AttachGagObject(gaggedPlayer);
  118. return 1;
  119. }
  120. Hook:gag_OnPlayerDeath(playerid, killerid, reason) {
  121. // Remove gag on death
  122. if(IsPlayerGagged(playerid)) {
  123. gagExpire[playerid] = 0;
  124. RemoveGagObject(playerid);
  125. }
  126. return 1;
  127. }
  128. stock AttachGagObject(playerid) {
  129. switch(GetPlayerSkin(playerid)) {
  130. case 0:
  131. {
  132. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.012000, 0.113999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.403000, 0xFF7F0000, 0x0);
  133. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.029000, -0.038999, 0.000000, 0.000000, -89.699981, 0.000000, 0.728999, 1.004999, 1.550999, 0xFF000000, 0x0);
  134. return 1;
  135. }
  136. case 1:
  137. {
  138. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.012000, 0.113999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.403000, 0xFF7F0000, 0x0);
  139. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.029000, -0.038999, 0.000000, 0.000000, -89.699981, 0.000000, 0.728999, 1.004999, 1.550999, 0xFF000000, 0x0);
  140. return 1;
  141. }
  142. case 2:
  143. {
  144. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.012000, 0.113999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.403000, 0xFF7F0000, 0x0);
  145. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.029000, -0.038999, 0.000000, 0.000000, -89.699981, 0.000000, 0.728999, 1.004999, 1.550999, 0xFF000000, 0x0);
  146. return 1;
  147. }
  148. case 3:
  149. {
  150. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.012000, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.403000, 0xFF7F0000, 0x0);
  151. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.029000, -0.020999, 0.000000, 0.000000, -89.699981, 0.000000, 0.728999, 1.004999, 1.550999, 0xFF000000, 0x0);
  152. return 1;
  153. }
  154. case 4:
  155. {
  156. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.012000, 0.113999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.403000, 0xFF7F0000, 0x0);
  157. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.029000, -0.038999, 0.000000, 0.000000, -89.699981, 0.000000, 0.728999, 1.004999, 1.550999, 0xFF000000, 0x0);
  158. return 1;
  159. }
  160. case 5:
  161. {
  162. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.032999, 0.143999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.403000, 0xFF7F0000, 0x0);
  163. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.053000, -0.011999, -0.002999, 0.000000, -89.699981, 0.000000, 0.965998, 1.004999, 1.550999, 0xFF000000, 0x0);
  164. return 1;
  165. }
  166. case 6:
  167. {
  168. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.012000, 0.113999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  169. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.028999, -0.038998, 0.000000, 0.000000, -89.699981, 0.000000, 0.728999, 1.004999, 1.550999, 0xFF000000, 0x0);
  170. return 1;
  171. }
  172. case 7:
  173. {
  174. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.012000, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  175. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.028999, -0.020998, 0.000000, 0.000000, -89.699981, 0.000000, 0.821998, 1.004999, 1.550999, 0xFF000000, 0x0);
  176. return 1;
  177. }
  178. case 8:
  179. {
  180. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.012000, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  181. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.028999, -0.020998, 0.000000, 0.000000, -89.699981, 0.000000, 0.821998, 1.004999, 1.550999, 0xFF000000, 0x0);
  182. return 1;
  183. }
  184. case 9:
  185. {
  186. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.021000, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  187. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, -0.004000, -0.020998, 0.000000, 0.000000, -89.699981, 0.000000, 0.683998, 1.004999, 1.550999, 0xFF000000, 0x0);
  188. return 1;
  189. }
  190. case 10:
  191. {
  192. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.002000, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  193. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.019999, -0.020998, 0.000000, 0.000000, -89.699981, 0.000000, 0.683998, 1.004999, 1.550999, 0xFF000000, 0x0);
  194. return 1;
  195. }
  196. case 11:
  197. {
  198. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.017000, 0.129998, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  199. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.001999, -0.025999, 0.000000, 0.000000, -89.699981, 0.000000, 0.743998, 1.004999, 1.550999, 0xFF000000, 0x0);
  200. return 1;
  201. }
  202. case 12:
  203. {
  204. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.017000, 0.114998, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  205. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.001999, -0.038998, 0.000000, 0.000000, -89.699981, 0.000000, 0.743998, 1.004999, 1.550999, 0xFF000000, 0x0);
  206. return 1;
  207. }
  208. case 13:
  209. {
  210. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.008000, 0.114998, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  211. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.022999, -0.031999, 0.000000, 0.000000, -89.699981, 0.000000, 0.743998, 1.004999, 1.550999, 0xFF000000, 0x0);
  212. return 1;
  213. }
  214. case 14:
  215. {
  216. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.006000, 0.146998, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  217. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.022999, -0.006998, 0.000000, 0.000000, -89.699981, 0.000000, 0.822997, 1.004999, 1.550999, 0xFF000000, 0x0);
  218. return 1;
  219. }
  220. case 15:
  221. {
  222. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.017000, 0.114997, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  223. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.001999, -0.038998, 0.000000, 0.000000, -89.699981, 0.000000, 0.743997, 1.004999, 1.550999, 0xFF000000, 0x0);
  224. return 1;
  225. }
  226. case 16:
  227. {
  228. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.007999, 0.126997, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  229. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.023999, -0.022997, 0.000000, 0.000000, -89.699981, 0.000000, 0.811997, 1.004999, 1.550999, 0xFF000000, 0x0);
  230. return 1;
  231. }
  232. case 17:
  233. {
  234. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.005999, 0.113997, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  235. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.023999, -0.035997, 0.000000, 0.000000, -89.699981, 0.000000, 0.811997, 1.004999, 1.550999, 0xFF000000, 0x0);
  236. return 1;
  237. }
  238. case 18:
  239. {
  240. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.023000, 0.113997, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  241. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, -0.005001, -0.037997, 0.000000, 0.000000, -89.699981, 0.000000, 0.811997, 1.004999, 1.550999, 0xFF000000, 0x0);
  242. return 1;
  243. }
  244. case 19:
  245. {
  246. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.007000, 0.113997, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  247. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.022998, -0.033997, 0.000000, 0.000000, -89.699981, 0.000000, 0.811997, 1.004999, 1.550999, 0xFF000000, 0x0);
  248. return 1;
  249. }
  250. case 20:
  251. {
  252. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.007000, 0.113997, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  253. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.023999, -0.040997, 0.000000, 0.000000, -89.699981, 0.000000, 0.811997, 1.004999, 1.550999, 0xFF000000, 0x0);
  254. return 1;
  255. }
  256. case 21:
  257. {
  258. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.002000, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  259. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.019998, -0.020997, 0.000000, 0.000000, -89.699981, 0.000000, 0.802997, 1.004999, 1.550999, 0xFF000000, 0x0);
  260. return 1;
  261. }
  262. case 22:
  263. {
  264. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.002000, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  265. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.019998, -0.020997, 0.000000, 0.000000, -89.699981, 0.000000, 0.802997, 1.004999, 1.550999, 0xFF000000, 0x0);
  266. return 1;
  267. }
  268. case 23:
  269. {
  270. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.002000, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  271. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.019998, -0.020997, 0.000000, 0.000000, -89.699981, 0.000000, 0.802997, 1.004999, 1.550999, 0xFF000000, 0x0);
  272. return 1;
  273. }
  274. case 24:
  275. {
  276. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.002000, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  277. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.019998, -0.020997, 0.000000, 0.000000, -89.699981, 0.000000, 0.802997, 1.004999, 1.550999, 0xFF000000, 0x0);
  278. return 1;
  279. }
  280. case 25:
  281. {
  282. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.002000, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  283. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.019998, -0.020997, 0.000000, 0.000000, -89.699981, 0.000000, 0.802997, 1.004999, 1.550999, 0xFF000000, 0x0);
  284. return 1;
  285. }
  286. case 26:
  287. {
  288. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.002000, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  289. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.019998, -0.020997, 0.000000, 0.000000, -89.699981, 0.000000, 0.802997, 1.004999, 1.550999, 0xFF000000, 0x0);
  290. return 1;
  291. }
  292. case 27:
  293. {
  294. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.002000, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  295. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.019998, -0.020997, 0.000000, 0.000000, -89.699981, 0.000000, 0.802997, 1.004999, 1.550999, 0xFF000000, 0x0);
  296. return 1;
  297. }
  298. case 28:
  299. {
  300. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.002000, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  301. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.019998, -0.020997, 0.000000, 0.000000, -89.699981, 0.000000, 0.802997, 1.004999, 1.550999, 0xFF000000, 0x0);
  302. return 1;
  303. }
  304. case 29:
  305. {
  306. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.002000, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  307. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.019998, -0.020997, 0.000000, 0.000000, -89.699981, 0.000000, 0.802997, 1.004999, 1.550999, 0xFF000000, 0x0);
  308. return 1;
  309. }
  310. case 30:
  311. {
  312. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.002000, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  313. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.019998, -0.020997, 0.000000, 0.000000, -89.699981, 0.000000, 0.802997, 1.004999, 1.550999, 0xFF000000, 0x0);
  314. return 1;
  315. }
  316. case 31:
  317. {
  318. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.002000, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  319. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.019998, -0.020997, 0.000000, 0.000000, -89.699981, 0.000000, 0.802997, 1.004999, 1.550999, 0xFF000000, 0x0);
  320. return 1;
  321. }
  322. case 32:
  323. {
  324. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.002000, 0.095998, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  325. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.019998, -0.020997, 0.000000, 0.000000, -89.699981, 0.000000, 0.661997, 0.784998, 1.550999, 0xFF000000, 0x0);
  326. return 1;
  327. }
  328. case 33:
  329. {
  330. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.028999, 0.108998, -0.000998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  331. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, -0.011001, -0.009997, 0.000000, 0.000000, -89.699981, 0.000000, 0.661997, 0.784998, 1.550999, 0xFF000000, 0x0);
  332. return 1;
  333. }
  334. case 34:
  335. {
  336. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.019000, 0.113996, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  337. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.030998, -0.033996, 0.000000, 0.000000, -89.699981, 0.000000, 0.811996, 1.004999, 1.550999, 0xFF000000, 0x0);
  338. return 1;
  339. }
  340. case 35:
  341. {
  342. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.016000, 0.113996, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  343. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.030998, -0.033996, 0.000000, 0.000000, -89.699981, 0.000000, 0.811996, 1.004999, 1.550999, 0xFF000000, 0x0);
  344. return 1;
  345. }
  346. case 36:
  347. {
  348. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.016000, 0.113996, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  349. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.030998, -0.033996, 0.000000, 0.000000, -89.699981, 0.000000, 0.811996, 1.004999, 1.550999, 0xFF000000, 0x0);
  350. return 1;
  351. }
  352. case 37:
  353. {
  354. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.013000, 0.113996, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  355. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.030998, -0.033996, 0.000000, 0.000000, -89.699981, 0.000000, 0.811996, 1.004999, 1.550999, 0xFF000000, 0x0);
  356. return 1;
  357. }
  358. case 38:
  359. {
  360. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.017000, 0.127997, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  361. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.030998, -0.026997, 0.000000, 0.000000, -89.699981, 0.000000, 0.681996, 1.004999, 1.550999, 0xFF000000, 0x0);
  362. return 1;
  363. }
  364. case 39:
  365. {
  366. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.017000, 0.127997, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  367. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.030998, -0.026997, 0.000000, 0.000000, -89.699981, 0.000000, 0.681996, 1.004999, 1.550999, 0xFF000000, 0x0);
  368. return 1;
  369. }
  370. case 40:
  371. {
  372. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.008999, 0.127997, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  373. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.007997, -0.026997, 0.000000, 0.000000, -89.699981, 0.000000, 0.681996, 1.004999, 1.550999, 0xFF000000, 0x0);
  374. return 1;
  375. }
  376. case 41:
  377. {
  378. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.008999, 0.127997, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  379. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.007997, -0.026997, 0.000000, 0.000000, -89.699981, 0.000000, 0.681996, 1.004999, 1.550999, 0xFF000000, 0x0);
  380. return 1;
  381. }
  382. case 42:
  383. {
  384. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.000000, 0.127997, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  385. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.018997, -0.026997, -0.002000, 0.000000, -89.699981, 0.000000, 0.787996, 1.004999, 1.550999, 0xFF000000, 0x0);
  386. return 1;
  387. }
  388. case 43:
  389. {
  390. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.043999, 0.106997, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  391. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, -0.027002, -0.046997, -0.002000, 0.000000, -89.699981, 0.000000, 0.787996, 1.004999, 1.550999, 0xFF000000, 0x0);
  392. return 1;
  393. }
  394. case 44:
  395. {
  396. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.017000, 0.130996, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  397. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.033997, -0.024997, -0.002000, 0.000000, -89.699981, 0.000000, 0.787996, 1.004999, 1.550999, 0xFF000000, 0x0);
  398. return 1;
  399. }
  400. case 45:
  401. {
  402. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.015999, 0.118996, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  403. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.001997, -0.035997, -0.002000, 0.000000, -89.699981, 0.000000, 0.787996, 1.004999, 1.550999, 0xFF000000, 0x0);
  404. return 1;
  405. }
  406. case 46:
  407. {
  408. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.004000, 0.145996, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  409. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.021997, -0.009997, -0.002000, 0.000000, -89.699981, 0.000000, 0.787996, 1.004999, 1.550999, 0xFF000000, 0x0);
  410. return 1;
  411. }
  412. case 47:
  413. {
  414. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.004000, 0.145996, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  415. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.021997, -0.009997, -0.002000, 0.000000, -89.699981, 0.000000, 0.787996, 1.004999, 1.550999, 0xFF000000, 0x0);
  416. return 1;
  417. }
  418. case 48:
  419. {
  420. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.004000, 0.127996, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  421. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.021997, -0.025997, -0.007000, 0.000000, -89.699981, 0.000000, 0.787996, 1.004999, 1.550999, 0xFF000000, 0x0);
  422. return 1;
  423. }
  424. case 49:
  425. {
  426. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.004000, 0.127996, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  427. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.021997, -0.025997, -0.007000, 0.000000, -89.699981, 0.000000, 0.787996, 1.004999, 1.550999, 0xFF000000, 0x0);
  428. return 1;
  429. }
  430. case 50:
  431. {
  432. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.004000, 0.094996, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  433. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.021997, -0.057997, -0.007000, 0.000000, -89.699981, 0.000000, 0.787996, 1.004999, 1.550999, 0xFF000000, 0x0);
  434. return 1;
  435. }
  436. case 51:
  437. {
  438. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.004000, 0.118996, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  439. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.025997, -0.033997, -0.007000, 0.000000, -89.699981, 0.000000, 0.787996, 1.004999, 1.550999, 0xFF000000, 0x0);
  440. return 1;
  441. }
  442. case 52:
  443. {
  444. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.004000, 0.118996, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  445. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.025997, -0.033997, -0.007000, 0.000000, -89.699981, 0.000000, 0.787996, 1.004999, 1.550999, 0xFF000000, 0x0);
  446. return 1;
  447. }
  448. case 53:
  449. {
  450. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.004000, 0.118996, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  451. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.025997, -0.033997, -0.007000, 0.000000, -89.699981, 0.000000, 0.787996, 1.004999, 1.550999, 0xFF000000, 0x0);
  452. return 1;
  453. }
  454. case 54:
  455. {
  456. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.012000, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  457. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.028999, -0.020997, 0.000000, 0.000000, -89.699981, 0.000000, 0.821998, 1.004999, 1.550999, 0xFF000000, 0x0);
  458. return 1;
  459. }
  460. case 55:
  461. {
  462. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.005999, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  463. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.012999, -0.020997, 0.000000, 0.000000, -89.699981, 0.000000, 0.685997, 1.004999, 1.550999, 0xFF000000, 0x0);
  464. return 1;
  465. }
  466. case 56:
  467. {
  468. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.005999, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  469. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.012999, -0.020997, 0.000000, 0.000000, -89.699981, 0.000000, 0.685997, 1.004999, 1.550999, 0xFF000000, 0x0);
  470. return 1;
  471. }
  472. case 57:
  473. {
  474. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.026000, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  475. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.044999, -0.020997, 0.000000, 0.000000, -89.699981, 0.000000, 0.765997, 1.004999, 1.550999, 0xFF000000, 0x0);
  476. return 1;
  477. }
  478. case 58:
  479. {
  480. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.010999, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  481. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.030999, -0.020997, 0.000000, 0.000000, -89.699981, 0.000000, 0.765997, 1.004999, 1.550999, 0xFF000000, 0x0);
  482. return 1;
  483. }
  484. case 59:
  485. {
  486. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.001000, 0.120999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  487. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.016999, -0.037998, 0.000000, 0.000000, -89.699981, 0.000000, 0.765997, 1.004999, 1.550999, 0xFF000000, 0x0);
  488. return 1;
  489. }
  490. case 60:
  491. {
  492. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.012000, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  493. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.028999, -0.020997, 0.000000, 0.000000, -89.699981, 0.000000, 0.821998, 1.004999, 1.550999, 0xFF000000, 0x0);
  494. return 1;
  495. }
  496. case 61:
  497. {
  498. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.012000, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  499. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.028999, -0.020997, 0.000000, 0.000000, -89.699981, 0.000000, 0.821998, 1.004999, 1.550999, 0xFF000000, 0x0);
  500. return 1;
  501. }
  502. case 62:
  503. {
  504. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.012000, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  505. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.028999, -0.020997, 0.000000, 0.000000, -89.699981, 0.000000, 0.821998, 1.004999, 1.550999, 0xFF000000, 0x0);
  506. return 1;
  507. }
  508. case 63:
  509. {
  510. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.008000, 0.118999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  511. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.009998, -0.033997, 0.000000, 0.000000, -89.699981, 0.000000, 0.821998, 1.004999, 1.550999, 0xFF000000, 0x0);
  512. return 1;
  513. }
  514. case 64:
  515. {
  516. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.008000, 0.118999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  517. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.009998, -0.033997, 0.000000, 0.000000, -89.699981, 0.000000, 0.821998, 1.004999, 1.550999, 0xFF000000, 0x0);
  518. return 1;
  519. }
  520. case 65:
  521. {
  522. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.008000, 0.114997, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  523. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.022998, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.743997, 1.004999, 1.550999, 0xFF000000, 0x0);
  524. return 1;
  525. }
  526. case 66:
  527. {
  528. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.008000, 0.114997, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  529. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.022998, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.743997, 1.004999, 1.550999, 0xFF000000, 0x0);
  530. return 1;
  531. }
  532. case 67:
  533. {
  534. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.008000, 0.114997, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  535. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.022998, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.743997, 1.004999, 1.550999, 0xFF000000, 0x0);
  536. return 1;
  537. }
  538. case 68:
  539. {
  540. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.008000, 0.114997, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  541. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.022998, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.743997, 1.004999, 1.550999, 0xFF000000, 0x0);
  542. return 1;
  543. }
  544. case 69:
  545. {
  546. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.010000, 0.120997, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  547. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.006998, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.743997, 1.004999, 1.550999, 0xFF000000, 0x0);
  548. return 1;
  549. }
  550. case 70:
  551. {
  552. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.010000, 0.120997, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  553. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.006998, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.743997, 1.004999, 1.550999, 0xFF000000, 0x0);
  554. return 1;
  555. }
  556. case 71:
  557. {
  558. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.000999, 0.100997, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  559. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.019998, -0.050999, 0.000000, 0.000000, -89.699981, 0.000000, 0.743997, 1.004999, 1.550999, 0xFF000000, 0x0);
  560. return 1;
  561. }
  562. case 72:
  563. {
  564. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.008000, 0.112998, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  565. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.026998, -0.035999, 0.000000, 0.000000, -89.699981, 0.000000, 0.743997, 1.004999, 1.550999, 0xFF000000, 0x0);
  566. return 1;
  567. }
  568. case 73:
  569. {
  570. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.008000, 0.112998, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  571. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.026998, -0.035999, 0.000000, 0.000000, -89.699981, 0.000000, 0.743997, 1.004999, 1.550999, 0xFF000000, 0x0);
  572. return 1;
  573. }
  574. case 74:
  575. {
  576. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.012000, 0.113999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.403000, 0xFF7F0000, 0x0);
  577. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.029000, -0.038999, 0.000000, 0.000000, -89.699981, 0.000000, 0.728999, 1.004999, 1.550999, 0xFF000000, 0x0);
  578. return 1;
  579. }
  580. case 75:
  581. {
  582. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.008000, 0.112998, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  583. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.026998, -0.035999, 0.000000, 0.000000, -89.699981, 0.000000, 0.743997, 1.004999, 1.550999, 0xFF000000, 0x0);
  584. return 1;
  585. }
  586. case 76:
  587. {
  588. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.007999, 0.112998, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  589. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.009998, -0.035999, 0.000000, 0.000000, -89.699981, 0.000000, 0.743997, 1.004999, 1.550999, 0xFF000000, 0x0);
  590. return 1;
  591. }
  592. case 77:
  593. {
  594. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.007999, 0.146998, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  595. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.011998, -0.011999, 0.000000, 0.000000, -89.699981, 0.000000, 0.743997, 1.004999, 1.550999, 0xFF000000, 0x0);
  596. return 1;
  597. }
  598. case 78:
  599. {
  600. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.044000, 0.122998, 0.004002, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  601. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.065998, -0.029999, 0.000000, 0.000000, -89.699981, 0.000000, 0.743997, 1.004999, 1.550999, 0xFF000000, 0x0);
  602. return 1;
  603. }
  604. case 79:
  605. {
  606. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.011000, 0.122998, 0.004002, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  607. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.031998, -0.032999, 0.006999, 0.000000, -89.699981, 0.000000, 0.743997, 1.004999, 1.550999, 0xFF000000, 0x0);
  608. return 1;
  609. }
  610. case 80:
  611. {
  612. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.011000, 0.122998, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  613. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.031998, -0.032999, -0.002000, 0.000000, -89.699981, 0.000000, 0.743997, 1.004999, 1.550999, 0xFF000000, 0x0);
  614. return 1;
  615. }
  616. case 81:
  617. {
  618. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.011000, 0.122998, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  619. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.031998, -0.032999, -0.002000, 0.000000, -89.699981, 0.000000, 0.743997, 1.004999, 1.550999, 0xFF000000, 0x0);
  620. return 1;
  621. }
  622. case 82:
  623. {
  624. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.012000, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  625. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.028999, -0.020997, 0.000000, 0.000000, -89.699981, 0.000000, 0.821998, 1.004999, 1.550999, 0xFF000000, 0x0);
  626. return 1;
  627. }
  628. case 83:
  629. {
  630. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.012000, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  631. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.028999, -0.020997, 0.000000, 0.000000, -89.699981, 0.000000, 0.821998, 1.004999, 1.550999, 0xFF000000, 0x0);
  632. return 1;
  633. }
  634. case 84:
  635. {
  636. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.012000, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  637. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.028999, -0.020997, 0.000000, 0.000000, -89.699981, 0.000000, 0.821998, 1.004999, 1.550999, 0xFF000000, 0x0);
  638. return 1;
  639. }
  640. case 85:
  641. {
  642. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.012000, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  643. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.028999, -0.020997, 0.000000, 0.000000, -89.699981, 0.000000, 0.821998, 1.004999, 1.550999, 0xFF000000, 0x0);
  644. return 1;
  645. }
  646. case 86:
  647. {
  648. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.026000, 0.115999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  649. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.045998, -0.032997, 0.000000, 0.000000, -89.699981, 0.000000, 0.821998, 1.004999, 1.550999, 0xFF000000, 0x0);
  650. return 1;
  651. }
  652. case 87:
  653. {
  654. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.012000, 0.138999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  655. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.007998, -0.008996, 0.000000, 0.000000, -89.699981, 0.000000, 0.821998, 1.004999, 1.550999, 0xFF000000, 0x0);
  656. return 1;
  657. }
  658. case 88:
  659. {
  660. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.005000, 0.125999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  661. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.013999, -0.023997, 0.000000, 0.000000, -89.699981, 0.000000, 0.689998, 1.004999, 1.550999, 0xFF000000, 0x0);
  662. return 1;
  663. }
  664. case 89:
  665. {
  666. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.017999, 0.125999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  667. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.037998, -0.023997, 0.000000, 0.000000, -89.699981, 0.000000, 0.689998, 1.004999, 1.550999, 0xFF000000, 0x0);
  668. return 1;
  669. }
  670. case 90:
  671. {
  672. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.014000, 0.125999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  673. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.003998, -0.023997, 0.000000, 0.000000, -89.699981, 0.000000, 0.689998, 1.004999, 1.550999, 0xFF000000, 0x0);
  674. return 1;
  675. }
  676. case 91:
  677. {
  678. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.014000, 0.125999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  679. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.003998, -0.023997, 0.000000, 0.000000, -89.699981, 0.000000, 0.689998, 1.004999, 1.550999, 0xFF000000, 0x0);
  680. return 1;
  681. }
  682. case 92:
  683. {
  684. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.014000, 0.125999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  685. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.003998, -0.023997, 0.000000, 0.000000, -89.699981, 0.000000, 0.689998, 1.004999, 1.550999, 0xFF000000, 0x0);
  686. return 1;
  687. }
  688. case 93:
  689. {
  690. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.014000, 0.125999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  691. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.003998, -0.023997, 0.000000, 0.000000, -89.699981, 0.000000, 0.689998, 1.004999, 1.550999, 0xFF000000, 0x0);
  692. return 1;
  693. }
  694. case 94:
  695. {
  696. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.030000, 0.097999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  697. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, -0.014001, -0.055997, 0.000000, 0.000000, -89.699981, 0.000000, 0.689998, 1.004999, 1.550999, 0xFF000000, 0x0);
  698. return 1;
  699. }
  700. case 95:
  701. {
  702. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.012000, 0.113999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  703. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.028999, -0.038998, 0.000000, 0.000000, -89.699981, 0.000000, 0.728999, 1.004999, 1.550999, 0xFF000000, 0x0);
  704. return 1;
  705. }
  706. case 96:
  707. {
  708. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.012000, 0.123998, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  709. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.028999, -0.033998, 0.000000, 0.000000, -89.699981, 0.000000, 0.728999, 1.004999, 1.550999, 0xFF000000, 0x0);
  710. return 1;
  711. }
  712. case 97:
  713. {
  714. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.021000, 0.123998, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  715. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, -0.001001, -0.033998, 0.000000, 0.000000, -89.699981, 0.000000, 0.728999, 1.004999, 1.550999, 0xFF000000, 0x0);
  716. return 1;
  717. }
  718. case 98:
  719. {
  720. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.012000, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  721. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.028999, -0.020997, 0.000000, 0.000000, -89.699981, 0.000000, 0.821998, 1.004999, 1.550999, 0xFF000000, 0x0);
  722. return 1;
  723. }
  724. case 99:
  725. {
  726. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.012000, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  727. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.028999, -0.020997, 0.000000, 0.000000, -89.699981, 0.000000, 0.821998, 1.004999, 1.550999, 0xFF000000, 0x0);
  728. return 1;
  729. }
  730. case 100:
  731. {
  732. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.012000, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  733. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.028999, -0.020997, 0.000000, 0.000000, -89.699981, 0.000000, 0.821998, 1.004999, 1.550999, 0xFF000000, 0x0);
  734. return 1;
  735. }
  736. case 101:
  737. {
  738. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.012000, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  739. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.028999, -0.020997, 0.000000, 0.000000, -89.699981, 0.000000, 0.821998, 1.004999, 1.550999, 0xFF000000, 0x0);
  740. return 1;
  741. }
  742. case 102:
  743. {
  744. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.006000, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  745. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.013999, -0.020997, -0.004000, 0.000000, -89.699981, 0.000000, 0.821998, 1.004999, 1.550999, 0xFF000000, 0x0);
  746. return 1;
  747. }
  748. case 103:
  749. {
  750. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.010999, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  751. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.027999, -0.020997, -0.004000, 0.000000, -89.699981, 0.000000, 0.821998, 1.004999, 1.550999, 0xFF000000, 0x0);
  752. return 1;
  753. }
  754. case 104:
  755. {
  756. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.010999, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  757. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.027999, -0.020997, -0.004000, 0.000000, -89.699981, 0.000000, 0.821998, 1.004999, 1.550999, 0xFF000000, 0x0);
  758. return 1;
  759. }
  760. case 105:
  761. {
  762. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.010999, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  763. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.027999, -0.020997, -0.004000, 0.000000, -89.699981, 0.000000, 0.821998, 1.004999, 1.550999, 0xFF000000, 0x0);
  764. return 1;
  765. }
  766. case 106:
  767. {
  768. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.010999, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  769. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.027999, -0.020997, -0.004000, 0.000000, -89.699981, 0.000000, 0.821998, 1.004999, 1.550999, 0xFF000000, 0x0);
  770. return 1;
  771. }
  772. case 107:
  773. {
  774. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.010999, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  775. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.027999, -0.020997, -0.004000, 0.000000, -89.699981, 0.000000, 0.821998, 1.004999, 1.550999, 0xFF000000, 0x0);
  776. return 1;
  777. }
  778. case 108:
  779. {
  780. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.010999, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  781. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.027999, -0.020997, -0.004000, 0.000000, -89.699981, 0.000000, 0.821998, 1.004999, 1.550999, 0xFF000000, 0x0);
  782. return 1;
  783. }
  784. case 109:
  785. {
  786. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.010999, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  787. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.027999, -0.020997, -0.004000, 0.000000, -89.699981, 0.000000, 0.821998, 1.004999, 1.550999, 0xFF000000, 0x0);
  788. return 1;
  789. }
  790. case 110:
  791. {
  792. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.010999, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  793. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.027999, -0.020997, -0.004000, 0.000000, -89.699981, 0.000000, 0.821998, 1.004999, 1.550999, 0xFF000000, 0x0);
  794. return 1;
  795. }
  796. case 111:
  797. {
  798. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.019000, 0.113999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  799. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.036999, -0.039997, -0.004000, 0.000000, -89.699981, 0.000000, 0.821998, 1.004999, 1.550999, 0xFF000000, 0x0);
  800. return 1;
  801. }
  802. case 112:
  803. {
  804. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.019000, 0.113999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  805. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.036999, -0.039997, -0.004000, 0.000000, -89.699981, 0.000000, 0.821998, 1.004999, 1.550999, 0xFF000000, 0x0);
  806. return 1;
  807. }
  808. case 113:
  809. {
  810. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.010998, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  811. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.027999, -0.020997, -0.004000, 0.000000, -89.699981, 0.000000, 0.821998, 1.004999, 1.550999, 0xFF000000, 0x0);
  812. return 1;
  813. }
  814. case 114:
  815. {
  816. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.010998, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  817. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.027999, -0.020997, -0.004000, 0.000000, -89.699981, 0.000000, 0.821998, 1.004999, 1.550999, 0xFF000000, 0x0);
  818. return 1;
  819. }
  820. case 115:
  821. {
  822. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.010998, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  823. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.027999, -0.020997, -0.004000, 0.000000, -89.699981, 0.000000, 0.821998, 1.004999, 1.550999, 0xFF000000, 0x0);
  824. return 1;
  825. }
  826. case 116:
  827. {
  828. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.010998, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  829. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.027999, -0.020997, -0.004000, 0.000000, -89.699981, 0.000000, 0.821998, 1.004999, 1.550999, 0xFF000000, 0x0);
  830. return 1;
  831. }
  832. case 117:
  833. {
  834. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.006001, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  835. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.013999, -0.020997, -0.004000, 0.000000, -89.699981, 0.000000, 0.821998, 1.004999, 1.550999, 0xFF000000, 0x0);
  836. return 1;
  837. }
  838. case 118:
  839. {
  840. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.006001, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  841. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.013999, -0.020997, -0.004000, 0.000000, -89.699981, 0.000000, 0.821998, 1.004999, 1.550999, 0xFF000000, 0x0);
  842. return 1;
  843. }
  844. case 119:
  845. {
  846. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.006001, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  847. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.013999, -0.020997, -0.004000, 0.000000, -89.699981, 0.000000, 0.821998, 1.004999, 1.550999, 0xFF000000, 0x0);
  848. return 1;
  849. }
  850. case 120:
  851. {
  852. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.006001, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  853. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.013999, -0.020997, -0.004000, 0.000000, -89.699981, 0.000000, 0.821998, 1.004999, 1.550999, 0xFF000000, 0x0);
  854. return 1;
  855. }
  856. case 121:
  857. {
  858. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.002998, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  859. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.023999, -0.020997, 0.001000, 0.000000, -89.699981, 0.000000, 0.821998, 1.004999, 1.550999, 0xFF000000, 0x0);
  860. return 1;
  861. }
  862. case 122:
  863. {
  864. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.002998, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  865. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.023999, -0.020997, 0.001000, 0.000000, -89.699981, 0.000000, 0.821998, 1.004999, 1.550999, 0xFF000000, 0x0);
  866. return 1;
  867. }
  868. case 123:
  869. {
  870. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.002998, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  871. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.023999, -0.020997, 0.001000, 0.000000, -89.699981, 0.000000, 0.821998, 1.004999, 1.550999, 0xFF000000, 0x0);
  872. return 1;
  873. }
  874. case 124:
  875. {
  876. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.022998, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  877. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.043998, -0.020997, 0.001000, 0.000000, -89.699981, 0.000000, 0.821998, 1.004999, 1.550999, 0xFF000000, 0x0);
  878. return 1;
  879. }
  880. case 125:
  881. {
  882. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.022998, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  883. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.039999, -0.020997, 0.001000, 0.000000, -89.699981, 0.000000, 0.821998, 1.004999, 1.550999, 0xFF000000, 0x0);
  884. return 1;
  885. }
  886. case 126:
  887. {
  888. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.008998, 0.134999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  889. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.025999, -0.038997, 0.001000, 0.000000, -89.699981, 0.000000, 0.821998, 1.004999, 1.550999, 0xFF000000, 0x0);
  890. return 1;
  891. }
  892. case 127:
  893. {
  894. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.008998, 0.134999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  895. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.025999, -0.024997, 0.001000, 0.000000, -89.699981, 0.000000, 0.821998, 1.004999, 1.550999, 0xFF000000, 0x0);
  896. return 1;
  897. }
  898. case 128:
  899. {
  900. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.008998, 0.134999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  901. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.025999, -0.024997, 0.001000, 0.000000, -89.699981, 0.000000, 0.821998, 1.004999, 1.550999, 0xFF000000, 0x0);
  902. return 1;
  903. }
  904. case 129:
  905. {
  906. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.008998, 0.134999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  907. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.025999, -0.024997, 0.001000, 0.000000, -89.699981, 0.000000, 0.649997, 1.004999, 1.550999, 0xFF000000, 0x0);
  908. return 1;
  909. }
  910. case 130:
  911. {
  912. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.011001, 0.150998, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  913. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.006998, -0.001997, 0.001000, 0.000000, -89.699981, 0.000000, 0.703997, 1.004999, 1.550999, 0xFF000000, 0x0);
  914. return 1;
  915. }
  916. case 131:
  917. {
  918. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.011001, 0.150998, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  919. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.006998, -0.001997, 0.001000, 0.000000, -89.699981, 0.000000, 0.703997, 1.004999, 1.550999, 0xFF000000, 0x0);
  920. return 1;
  921. }
  922. case 132:
  923. {
  924. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.045999, 0.113999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  925. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, -0.026000, -0.046998, 0.000000, 0.000000, -89.699981, 0.000000, 0.728999, 1.004999, 1.550999, 0xFF000000, 0x0);
  926. return 1;
  927. }
  928. case 133:
  929. {
  930. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.019999, 0.122998, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  931. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.039999, -0.029998, 0.000000, 0.000000, -89.699981, 0.000000, 0.728999, 1.004999, 1.550999, 0xFF000000, 0x0);
  932. return 1;
  933. }
  934. case 134:
  935. {
  936. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.019999, 0.122998, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  937. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.039999, -0.029998, 0.000000, 0.000000, -89.699981, 0.000000, 0.728999, 1.004999, 1.550999, 0xFF000000, 0x0);
  938. return 1;
  939. }
  940. case 135:
  941. {
  942. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.011000, 0.122998, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  943. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.006999, -0.029998, 0.000000, 0.000000, -89.699981, 0.000000, 0.728999, 1.004999, 1.550999, 0xFF000000, 0x0);
  944. return 1;
  945. }
  946. case 136:
  947. {
  948. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.011999, 0.122998, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  949. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.027999, -0.038998, 0.000000, 0.000000, -89.699981, 0.000000, 0.728999, 1.004999, 1.550999, 0xFF000000, 0x0);
  950. return 1;
  951. }
  952. case 137:
  953. {
  954. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.011999, 0.122998, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  955. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.027999, -0.038998, 0.000000, 0.000000, -89.699981, 0.000000, 0.728999, 1.004999, 1.550999, 0xFF000000, 0x0);
  956. return 1;
  957. }
  958. case 138:
  959. {
  960. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.009000, 0.122998, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  961. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.008999, -0.034998, 0.000000, 0.000000, -89.699981, 0.000000, 0.728999, 1.004999, 1.550999, 0xFF000000, 0x0);
  962. return 1;
  963. }
  964. case 139:
  965. {
  966. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.009000, 0.122998, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  967. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.008999, -0.034998, 0.000000, 0.000000, -89.699981, 0.000000, 0.728999, 1.004999, 1.550999, 0xFF000000, 0x0);
  968. return 1;
  969. }
  970. case 140:
  971. {
  972. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.009000, 0.129998, 0.000001, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  973. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.008999, -0.019998, 0.000000, 0.000000, -89.699981, 0.000000, 0.728999, 1.004999, 1.550999, 0xFF000000, 0x0);
  974. return 1;
  975. }
  976. case 141:
  977. {
  978. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.020000, 0.114999, 0.000001, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  979. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, -0.005000, -0.043998, 0.000000, 0.000000, -89.699981, 0.000000, 0.728999, 1.004999, 1.550999, 0xFF000000, 0x0);
  980. return 1;
  981. }
  982. case 142:
  983. {
  984. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.010999, 0.127999, -0.006998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  985. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.028999, -0.022998, 0.000000, 0.000000, -89.699981, 0.000000, 0.728999, 1.004999, 1.550999, 0xFF000000, 0x0);
  986. return 1;
  987. }
  988. case 143:
  989. {
  990. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.010999, 0.127999, -0.006998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  991. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.028999, -0.022998, 0.000000, 0.000000, -89.699981, 0.000000, 0.728999, 1.004999, 1.550999, 0xFF000000, 0x0);
  992. return 1;
  993. }
  994. case 144:
  995. {
  996. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.010999, 0.141999, -0.006998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  997. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.028999, -0.010998, 0.000000, 0.000000, -89.699981, 0.000000, 0.728999, 1.004999, 1.550999, 0xFF000000, 0x0);
  998. return 1;
  999. }
  1000. case 145:
  1001. {
  1002. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.010999, 0.121999, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1003. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.028999, -0.028997, 0.000000, 0.000000, -89.699981, 0.000000, 0.728999, 1.004999, 1.550999, 0xFF000000, 0x0);
  1004. return 1;
  1005. }
  1006. case 146:
  1007. {
  1008. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.010999, 0.121999, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1009. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.028999, -0.028997, 0.000000, 0.000000, -89.699981, 0.000000, 0.728999, 1.004999, 1.550999, 0xFF000000, 0x0);
  1010. return 1;
  1011. }
  1012. case 147:
  1013. {
  1014. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.010999, 0.121999, 0.004001, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1015. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.028999, -0.028997, 0.008000, 0.000000, -89.699981, 0.000000, 0.728999, 1.004999, 1.550999, 0xFF000000, 0x0);
  1016. return 1;
  1017. }
  1018. case 148:
  1019. {
  1020. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.010000, 0.121999, 0.004001, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1021. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.007999, -0.028997, 0.000999, 0.000000, -89.699981, 0.000000, 0.728999, 1.004999, 1.550999, 0xFF000000, 0x0);
  1022. return 1;
  1023. }
  1024. case 149:
  1025. {
  1026. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.019999, 0.121999, 0.004001, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1027. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.037999, -0.028997, 0.000999, 0.000000, -89.699981, 0.000000, 0.869998, 1.004999, 1.550999, 0xFF000000, 0x0);
  1028. return 1;
  1029. }
  1030. case 150:
  1031. {
  1032. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.014000, 0.125999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1033. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.003998, -0.023996, 0.000000, 0.000000, -89.699981, 0.000000, 0.725997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1034. return 1;
  1035. }
  1036. case 151:
  1037. {
  1038. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.009999, 0.125999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1039. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.008998, -0.023996, 0.000000, 0.000000, -89.699981, 0.000000, 0.725997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1040. return 1;
  1041. }
  1042. case 152:
  1043. {
  1044. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.009999, 0.102999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1045. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.008998, -0.049996, 0.000000, 0.000000, -89.699981, 0.000000, 0.725997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1046. return 1;
  1047. }
  1048. case 153:
  1049. {
  1050. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.014000, 0.111999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1051. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.032997, -0.036996, 0.000000, 0.000000, -89.699981, 0.000000, 0.725997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1052. return 1;
  1053. }
  1054. case 154:
  1055. {
  1056. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.014000, 0.111999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1057. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.000997, -0.036996, 0.000000, 0.000000, -89.699981, 0.000000, 0.725997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1058. return 1;
  1059. }
  1060. case 155:
  1061. {
  1062. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.008999, 0.129999, -0.006998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1063. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.025997, -0.020997, -0.004000, 0.000000, -89.699981, 0.000000, 0.774997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1064. return 1;
  1065. }
  1066. case 156:
  1067. {
  1068. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.007999, 0.129999, 0.005001, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1069. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.025997, -0.020997, 0.001000, 0.000000, -89.699981, 0.000000, 0.774997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1070. return 1;
  1071. }
  1072. case 157:
  1073. {
  1074. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.006000, 0.129999, -0.000998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1075. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.013997, -0.020997, 0.001000, 0.000000, -89.699981, 0.000000, 0.774997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1076. return 1;
  1077. }
  1078. case 158:
  1079. {
  1080. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.015000, 0.129999, -0.000998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1081. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.034997, -0.020997, 0.001000, 0.000000, -89.699981, 0.000000, 0.774997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1082. return 1;
  1083. }
  1084. case 159:
  1085. {
  1086. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.002999, 0.129999, -0.000998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1087. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.022997, -0.020997, 0.001000, 0.000000, -89.699981, 0.000000, 0.774997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1088. return 1;
  1089. }
  1090. case 160:
  1091. {
  1092. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.015000, 0.104999, -0.000998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1093. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.033997, -0.044997, 0.001000, 0.000000, -89.699981, 0.000000, 0.774997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1094. return 1;
  1095. }
  1096. case 161:
  1097. {
  1098. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.015000, 0.119999, -0.000998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1099. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.033997, -0.029997, 0.001000, 0.000000, -89.699981, 0.000000, 0.774997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1100. return 1;
  1101. }
  1102. case 162:
  1103. {
  1104. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.015000, 0.119999, -0.000998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1105. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.033997, -0.029997, 0.001000, 0.000000, -89.699981, 0.000000, 0.774997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1106. return 1;
  1107. }
  1108. case 163:
  1109. {
  1110. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.015000, 0.119999, -0.000998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1111. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.033997, -0.029997, 0.001000, 0.000000, -89.699981, 0.000000, 0.774997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1112. return 1;
  1113. }
  1114. case 164:
  1115. {
  1116. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.015000, 0.119999, -0.000998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1117. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.033997, -0.029997, 0.001000, 0.000000, -89.699981, 0.000000, 0.774997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1118. return 1;
  1119. }
  1120. case 165:
  1121. {
  1122. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.007000, 0.124999, -0.000998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1123. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.022997, -0.029997, 0.001000, 0.000000, -89.699981, 0.000000, 0.774997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1124. return 1;
  1125. }
  1126. case 166:
  1127. {
  1128. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.004999, 0.124999, -0.000998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1129. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.010997, -0.029997, 0.001000, 0.000000, -89.699981, 0.000000, 0.774997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1130. return 1;
  1131. }
  1132. case 167:
  1133. {
  1134. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.008000, 0.124999, -0.000998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1135. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.023997, -0.029997, 0.001000, 0.000000, -89.699981, 0.000000, 0.774997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1136. return 1;
  1137. }
  1138. case 168:
  1139. {
  1140. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.008000, 0.124999, -0.000998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1141. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.023997, -0.029997, 0.001000, 0.000000, -89.699981, 0.000000, 0.774997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1142. return 1;
  1143. }
  1144. case 169:
  1145. {
  1146. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.004000, 0.112999, 0.005001, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1147. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.011997, -0.046996, 0.001000, 0.000000, -89.699981, 0.000000, 0.774997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1148. return 1;
  1149. }
  1150. case 170:
  1151. {
  1152. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.003999, 0.133999, -0.009998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1153. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.018997, -0.028997, -0.004999, 0.000000, -89.699981, 0.000000, 0.821997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1154. return 1;
  1155. }
  1156. case 171:
  1157. {
  1158. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.003999, 0.133999, -0.009998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1159. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.018997, -0.028997, -0.004999, 0.000000, -89.699981, 0.000000, 0.821997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1160. return 1;
  1161. }
  1162. case 172:
  1163. {
  1164. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.010000, 0.133999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1165. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.004997, -0.028997, -0.001999, 0.000000, -89.699981, 0.000000, 0.740997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1166. return 1;
  1167. }
  1168. case 173:
  1169. {
  1170. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.002999, 0.133999, -0.008998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1171. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.020997, -0.022997, -0.007000, 0.000000, -89.699981, 0.000000, 0.772996, 1.004999, 1.550999, 0xFF000000, 0x0);
  1172. return 1;
  1173. }
  1174. case 174:
  1175. {
  1176. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.002999, 0.133999, -0.008998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1177. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.020997, -0.022997, -0.007000, 0.000000, -89.699981, 0.000000, 0.772996, 1.004999, 1.550999, 0xFF000000, 0x0);
  1178. return 1;
  1179. }
  1180. case 175:
  1181. {
  1182. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.002999, 0.133999, -0.008998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1183. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.020997, -0.022997, -0.007000, 0.000000, -89.699981, 0.000000, 0.772996, 1.004999, 1.550999, 0xFF000000, 0x0);
  1184. return 1;
  1185. }
  1186. case 176:
  1187. {
  1188. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.002999, 0.133999, -0.008998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1189. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.020997, -0.022997, -0.007000, 0.000000, -89.699981, 0.000000, 0.772996, 1.004999, 1.550999, 0xFF000000, 0x0);
  1190. return 1;
  1191. }
  1192. case 177:
  1193. {
  1194. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.002999, 0.133999, -0.008998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1195. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.020997, -0.022997, -0.007000, 0.000000, -89.699981, 0.000000, 0.772996, 1.004999, 1.550999, 0xFF000000, 0x0);
  1196. return 1;
  1197. }
  1198. case 178:
  1199. {
  1200. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.006000, 0.133999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1201. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.014997, -0.022997, 0.000000, 0.000000, -89.699981, 0.000000, 0.772996, 1.004999, 1.550999, 0xFF000000, 0x0);
  1202. return 1;
  1203. }
  1204. case 179:
  1205. {
  1206. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.003000, 0.133999, -0.007998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1207. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.014997, -0.019997, -0.008000, 0.000000, -89.699981, 0.000000, 0.772996, 1.004999, 1.550999, 0xFF000000, 0x0);
  1208. return 1;
  1209. }
  1210. case 180:
  1211. {
  1212. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.003000, 0.133999, -0.007998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1213. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.014997, -0.019997, -0.008000, 0.000000, -89.699981, 0.000000, 0.772996, 1.004999, 1.550999, 0xFF000000, 0x0);
  1214. return 1;
  1215. }
  1216. case 181:
  1217. {
  1218. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.037999, 0.129999, -0.007998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1219. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.057997, -0.026997, -0.002999, 0.000000, -89.699981, 0.000000, 0.772996, 1.004999, 1.550999, 0xFF000000, 0x0);
  1220. return 1;
  1221. }
  1222. case 182:
  1223. {
  1224. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.007000, 0.113999, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1225. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.013997, -0.038997, -0.002999, 0.000000, -89.699981, 0.000000, 0.772996, 1.004999, 1.550999, 0xFF000000, 0x0);
  1226. return 1;
  1227. }
  1228. case 183:
  1229. {
  1230. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.010999, 0.113999, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1231. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.029997, -0.038997, -0.002999, 0.000000, -89.699981, 0.000000, 0.772996, 1.004999, 1.550999, 0xFF000000, 0x0);
  1232. return 1;
  1233. }
  1234. case 184:
  1235. {
  1236. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.010999, 0.137999, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1237. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.029997, -0.019997, -0.002999, 0.000000, -89.699981, 0.000000, 0.772996, 1.004999, 1.550999, 0xFF000000, 0x0);
  1238. return 1;
  1239. }
  1240. case 185:
  1241. {
  1242. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.010999, 0.137999, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1243. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.029997, -0.019997, -0.002999, 0.000000, -89.699981, 0.000000, 0.772996, 1.004999, 1.550999, 0xFF000000, 0x0);
  1244. return 1;
  1245. }
  1246. case 186:
  1247. {
  1248. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.010999, 0.137999, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1249. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.029997, -0.019997, -0.002999, 0.000000, -89.699981, 0.000000, 0.772996, 1.004999, 1.550999, 0xFF000000, 0x0);
  1250. return 1;
  1251. }
  1252. case 187:
  1253. {
  1254. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.003999, 0.135999, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1255. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.023997, -0.022997, 0.006000, 0.000000, -89.699981, 0.000000, 0.772996, 1.004999, 1.550999, 0xFF000000, 0x0);
  1256. return 1;
  1257. }
  1258. case 188:
  1259. {
  1260. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.009999, 0.135999, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1261. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.028997, -0.022997, 0.006000, 0.000000, -89.699981, 0.000000, 0.772996, 1.004999, 1.550999, 0xFF000000, 0x0);
  1262. return 1;
  1263. }
  1264. case 189:
  1265. {
  1266. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.009999, 0.135999, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1267. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.028997, -0.022997, 0.006000, 0.000000, -89.699981, 0.000000, 0.772996, 1.004999, 1.550999, 0xFF000000, 0x0);
  1268. return 1;
  1269. }
  1270. case 190:
  1271. {
  1272. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.009999, 0.135999, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1273. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.028997, -0.022997, 0.000999, 0.000000, -89.699981, 0.000000, 0.691996, 1.004999, 1.550999, 0xFF000000, 0x0);
  1274. return 1;
  1275. }
  1276. case 191:
  1277. {
  1278. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.009999, 0.135999, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1279. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.028997, -0.022997, 0.000999, 0.000000, -89.699981, 0.000000, 0.691996, 1.004999, 1.550999, 0xFF000000, 0x0);
  1280. return 1;
  1281. }
  1282. case 192:
  1283. {
  1284. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.009999, 0.135999, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1285. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.028997, -0.022997, 0.000999, 0.000000, -89.699981, 0.000000, 0.691996, 1.004999, 1.550999, 0xFF000000, 0x0);
  1286. return 1;
  1287. }
  1288. case 193:
  1289. {
  1290. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.009999, 0.135999, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1291. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.028997, -0.022997, 0.000999, 0.000000, -89.699981, 0.000000, 0.691996, 1.004999, 1.550999, 0xFF000000, 0x0);
  1292. return 1;
  1293. }
  1294. case 194:
  1295. {
  1296. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.012999, 0.111999, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1297. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.028997, -0.036997, 0.000999, 0.000000, -89.699981, 0.000000, 0.691996, 1.004999, 1.550999, 0xFF000000, 0x0);
  1298. return 1;
  1299. }
  1300. case 195:
  1301. {
  1302. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.012999, 0.127998, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1303. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.028997, -0.023997, 0.000999, 0.000000, -89.699981, 0.000000, 0.726996, 1.004999, 1.550999, 0xFF000000, 0x0);
  1304. return 1;
  1305. }
  1306. case 196:
  1307. {
  1308. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.012999, 0.106998, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1309. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.028997, -0.023997, 0.000999, 0.000000, -89.699981, 0.000000, 0.620996, 0.850998, 1.550999, 0xFF000000, 0x0);
  1310. return 1;
  1311. }
  1312. case 197:
  1313. {
  1314. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.012999, 0.106998, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1315. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.033997, -0.019997, 0.000999, 0.000000, -89.699981, 0.000000, 0.722996, 0.850998, 1.550999, 0xFF000000, 0x0);
  1316. return 1;
  1317. }
  1318. case 198:
  1319. {
  1320. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.002000, 0.122998, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1321. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.014997, -0.006997, 0.000999, 0.000000, -89.699981, 0.000000, 0.722996, 0.850998, 1.550999, 0xFF000000, 0x0);
  1322. return 1;
  1323. }
  1324. case 199:
  1325. {
  1326. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.006999, 0.122998, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1327. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.027997, -0.006997, 0.000999, 0.000000, -89.699981, 0.000000, 0.722996, 0.850998, 1.550999, 0xFF000000, 0x0);
  1328. return 1;
  1329. }
  1330. case 200:
  1331. {
  1332. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.006999, 0.122998, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1333. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.027997, -0.006997, 0.000999, 0.000000, -89.699981, 0.000000, 0.722996, 0.850998, 1.550999, 0xFF000000, 0x0);
  1334. return 1;
  1335. }
  1336. case 201:
  1337. {
  1338. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.008000, 0.122998, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1339. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.009997, -0.007997, 0.000999, 0.000000, -89.699981, 0.000000, 0.670996, 0.850998, 1.550999, 0xFF000000, 0x0);
  1340. return 1;
  1341. }
  1342. case 202:
  1343. {
  1344. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.012000, 0.113999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.403000, 0xFF7F0000, 0x0);
  1345. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.029000, -0.038999, 0.000000, 0.000000, -89.699981, 0.000000, 0.728999, 1.004999, 1.550999, 0xFF000000, 0x0);
  1346. return 1;
  1347. }
  1348. case 203:
  1349. {
  1350. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.014999, 0.137998, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1351. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.035997, 0.009002, -0.003000, 0.000000, -89.699981, 0.000000, 0.780996, 0.850998, 1.550999, 0xFF000000, 0x0);
  1352. return 1;
  1353. }
  1354. case 204:
  1355. {
  1356. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.014999, 0.137998, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1357. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.035997, 0.009002, -0.003000, 0.000000, -89.699981, 0.000000, 0.780996, 0.850998, 1.550999, 0xFF000000, 0x0);
  1358. return 1;
  1359. }
  1360. case 205:
  1361. {
  1362. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.014999, 0.137998, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1363. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.035997, 0.009002, -0.003000, 0.000000, -89.699981, 0.000000, 0.780996, 0.850998, 1.550999, 0xFF000000, 0x0);
  1364. return 1;
  1365. }
  1366. case 206:
  1367. {
  1368. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.014999, 0.137998, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1369. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.035997, 0.009002, -0.003000, 0.000000, -89.699981, 0.000000, 0.780996, 0.850998, 1.550999, 0xFF000000, 0x0);
  1370. return 1;
  1371. }
  1372. case 207:
  1373. {
  1374. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.010000, 0.114998, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1375. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.005997, -0.017997, -0.003000, 0.000000, -89.699981, 0.000000, 0.780996, 0.850998, 1.550999, 0xFF000000, 0x0);
  1376. return 1;
  1377. }
  1378. case 208:
  1379. {
  1380. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.000000, 0.120998, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1381. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.014997, -0.008997, -0.003000, 0.000000, -89.699981, 0.000000, 0.780996, 0.850998, 1.550999, 0xFF000000, 0x0);
  1382. return 1;
  1383. }
  1384. case 209:
  1385. {
  1386. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.011999, 0.094998, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1387. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.030997, -0.027997, -0.003000, 0.000000, -89.699981, 0.000000, 0.694996, 0.850998, 1.550999, 0xFF000000, 0x0);
  1388. return 1;
  1389. }
  1390. case 210:
  1391. {
  1392. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.011999, 0.094998, -0.002998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1393. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.030997, -0.027997, -0.003000, 0.000000, -89.699981, 0.000000, 0.694996, 0.850998, 1.550999, 0xFF000000, 0x0);
  1394. return 1;
  1395. }
  1396. case 211:
  1397. {
  1398. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.014000, 0.125999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1399. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.003998, -0.030996, 0.000000, 0.000000, -89.699981, 0.000000, 0.718997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1400. return 1;
  1401. }
  1402. case 212:
  1403. {
  1404. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.024000, 0.112998, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1405. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.041997, -0.042997, 0.000000, 0.000000, -89.699981, 0.000000, 0.661997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1406. return 1;
  1407. }
  1408. case 213:
  1409. {
  1410. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.024000, 0.130998, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1411. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.041997, -0.019997, 0.000000, 0.000000, -89.699981, 0.000000, 0.772997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1412. return 1;
  1413. }
  1414. case 214:
  1415. {
  1416. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.015000, 0.119998, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1417. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.002998, -0.036997, 0.000000, 0.000000, -89.699981, 0.000000, 0.772997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1418. return 1;
  1419. }
  1420. case 215:
  1421. {
  1422. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.015000, 0.119998, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1423. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.002998, -0.036997, 0.000000, 0.000000, -89.699981, 0.000000, 0.772997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1424. return 1;
  1425. }
  1426. case 216:
  1427. {
  1428. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.015000, 0.119998, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1429. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.002998, -0.036997, 0.000000, 0.000000, -89.699981, 0.000000, 0.772997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1430. return 1;
  1431. }
  1432. case 217:
  1433. {
  1434. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.011000, 0.121998, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1435. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.028998, -0.027997, 0.000000, 0.000000, -89.699981, 0.000000, 0.772997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1436. return 1;
  1437. }
  1438. case 218:
  1439. {
  1440. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.011000, 0.121998, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1441. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.028998, -0.027997, 0.000000, 0.000000, -89.699981, 0.000000, 0.772997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1442. return 1;
  1443. }
  1444. case 219:
  1445. {
  1446. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.014000, 0.125999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1447. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.003998, -0.023996, 0.000000, 0.000000, -89.699981, 0.000000, 0.689997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1448. return 1;
  1449. }
  1450. case 220:
  1451. {
  1452. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.031999, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1453. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, -0.017000, -0.017997, 0.000000, 0.000000, -89.699981, 0.000000, 0.821998, 1.004999, 1.550999, 0xFF000000, 0x0);
  1454. return 1;
  1455. }
  1456. case 221:
  1457. {
  1458. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.004000, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1459. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.023999, -0.017997, 0.000000, 0.000000, -89.699981, 0.000000, 0.821998, 1.004999, 1.550999, 0xFF000000, 0x0);
  1460. return 1;
  1461. }
  1462. case 222:
  1463. {
  1464. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.004000, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1465. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.023999, -0.017997, 0.000000, 0.000000, -89.699981, 0.000000, 0.821998, 1.004999, 1.550999, 0xFF000000, 0x0);
  1466. return 1;
  1467. }
  1468. case 223:
  1469. {
  1470. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.004000, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1471. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.023999, -0.017997, 0.000000, 0.000000, -89.699981, 0.000000, 0.821998, 1.004999, 1.550999, 0xFF000000, 0x0);
  1472. return 1;
  1473. }
  1474. case 224:
  1475. {
  1476. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.014000, 0.125999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1477. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.003998, -0.023996, 0.000000, 0.000000, -89.699981, 0.000000, 0.689997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1478. return 1;
  1479. }
  1480. case 225:
  1481. {
  1482. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.014000, 0.125999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1483. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.003998, -0.023996, 0.000000, 0.000000, -89.699981, 0.000000, 0.689997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1484. return 1;
  1485. }
  1486. case 226:
  1487. {
  1488. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.014000, 0.125999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1489. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.003998, -0.023996, 0.000000, 0.000000, -89.699981, 0.000000, 0.689997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1490. return 1;
  1491. }
  1492. case 227:
  1493. {
  1494. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.023000, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1495. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.040998, -0.017997, 0.000000, 0.000000, -89.699981, 0.000000, 0.821998, 1.004999, 1.550999, 0xFF000000, 0x0);
  1496. return 1;
  1497. }
  1498. case 228:
  1499. {
  1500. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.017000, 0.134999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1501. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.035999, -0.009996, 0.000000, 0.000000, -89.699981, 0.000000, 0.821998, 1.004999, 1.550999, 0xFF000000, 0x0);
  1502. return 1;
  1503. }
  1504. case 229:
  1505. {
  1506. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.013000, 0.112999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1507. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.029999, -0.037996, 0.000000, 0.000000, -89.699981, 0.000000, 0.821998, 1.004999, 1.550999, 0xFF000000, 0x0);
  1508. return 1;
  1509. }
  1510. case 230:
  1511. {
  1512. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.023000, 0.112999, -0.004999, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1513. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, -0.004000, -0.042996, 0.000000, 0.000000, -89.699981, 0.000000, 0.821998, 1.004999, 1.550999, 0xFF000000, 0x0);
  1514. return 1;
  1515. }
  1516. case 231:
  1517. {
  1518. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.016000, 0.130999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1519. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.032998, -0.017996, 0.000000, 0.000000, -89.699981, 0.000000, 0.689997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1520. return 1;
  1521. }
  1522. case 232:
  1523. {
  1524. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.016000, 0.130999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1525. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.032998, -0.017996, 0.000000, 0.000000, -89.699981, 0.000000, 0.689997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1526. return 1;
  1527. }
  1528. case 233:
  1529. {
  1530. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.014000, 0.125999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1531. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.003998, -0.023996, 0.000000, 0.000000, -89.699981, 0.000000, 0.689997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1532. return 1;
  1533. }
  1534. case 234:
  1535. {
  1536. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.002000, 0.106999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1537. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.023998, -0.023996, 0.000000, 0.000000, -89.699981, 0.000000, 0.689997, 0.830999, 1.550999, 0xFF000000, 0x0);
  1538. return 1;
  1539. }
  1540. case 235:
  1541. {
  1542. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.016999, 0.106999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1543. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.001998, -0.023996, 0.000000, 0.000000, -89.699981, 0.000000, 0.689997, 0.830999, 1.550999, 0xFF000000, 0x0);
  1544. return 1;
  1545. }
  1546. case 236:
  1547. {
  1548. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.008000, 0.116999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1549. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.028998, -0.004996, 0.000000, 0.000000, -89.699981, 0.000000, 0.689997, 0.830999, 1.550999, 0xFF000000, 0x0);
  1550. return 1;
  1551. }
  1552. case 237:
  1553. {
  1554. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.002999, 0.125999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1555. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.022998, -0.023996, 0.000000, 0.000000, -89.699981, 0.000000, 0.689997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1556. return 1;
  1557. }
  1558. case 238:
  1559. {
  1560. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.002999, 0.125999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1561. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.022998, -0.023996, 0.000000, 0.000000, -89.699981, 0.000000, 0.689997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1562. return 1;
  1563. }
  1564. case 239:
  1565. {
  1566. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.041000, 0.125999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1567. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.061997, -0.023996, 0.000000, 0.000000, -89.699981, 0.000000, 0.689997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1568. return 1;
  1569. }
  1570. case 240:
  1571. {
  1572. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.009999, 0.125999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1573. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.008998, -0.023996, 0.000000, 0.000000, -89.699981, 0.000000, 0.721997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1574. return 1;
  1575. }
  1576. case 241:
  1577. {
  1578. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.009999, 0.125999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1579. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.008998, -0.023996, 0.000000, 0.000000, -89.699981, 0.000000, 0.721997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1580. return 1;
  1581. }
  1582. case 242:
  1583. {
  1584. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.009999, 0.125999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1585. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.008998, -0.023996, 0.000000, 0.000000, -89.699981, 0.000000, 0.721997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1586. return 1;
  1587. }
  1588. case 243:
  1589. {
  1590. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.009999, 0.125999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1591. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.008998, -0.023996, 0.000000, 0.000000, -89.699981, 0.000000, 0.721997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1592. return 1;
  1593. }
  1594. case 244:
  1595. {
  1596. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.026999, 0.132999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1597. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, -0.009002, -0.015996, 0.000000, 0.000000, -89.699981, 0.000000, 0.721997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1598. return 1;
  1599. }
  1600. case 245:
  1601. {
  1602. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.007999, 0.132999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1603. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.012997, -0.024997, 0.000000, 0.000000, -89.699981, 0.000000, 0.721997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1604. return 1;
  1605. }
  1606. case 246:
  1607. {
  1608. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.007999, 0.132999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1609. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.012997, -0.024997, 0.000000, 0.000000, -89.699981, 0.000000, 0.721997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1610. return 1;
  1611. }
  1612. case 247:
  1613. {
  1614. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.018000, 0.120999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1615. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.036997, -0.030997, -0.003000, 0.000000, -89.699981, 0.000000, 0.836997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1616. return 1;
  1617. }
  1618. case 248:
  1619. {
  1620. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.003000, 0.120999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1621. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.017998, -0.030997, -0.003000, 0.000000, -89.699981, 0.000000, 0.836997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1622. return 1;
  1623. }
  1624. case 249:
  1625. {
  1626. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.010000, 0.130999, 0.003002, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1627. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.029998, -0.018996, 0.003000, 0.000000, -89.699981, 0.000000, 0.836997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1628. return 1;
  1629. }
  1630. case 250:
  1631. {
  1632. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.010000, 0.130999, -0.001997, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1633. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.029998, -0.018996, 0.003000, 0.000000, -89.699981, 0.000000, 0.836997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1634. return 1;
  1635. }
  1636. case 251:
  1637. {
  1638. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.006999, 0.130999, -0.001997, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1639. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.009998, -0.018996, 0.003000, 0.000000, -89.699981, 0.000000, 0.836997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1640. return 1;
  1641. }
  1642. case 252:
  1643. {
  1644. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.011000, 0.109999, 0.001002, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1645. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.027998, -0.038996, 0.003000, 0.000000, -89.699981, 0.000000, 0.836997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1646. return 1;
  1647. }
  1648. case 253:
  1649. {
  1650. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.011000, 0.109999, 0.001002, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1651. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.027998, -0.038996, 0.003000, 0.000000, -89.699981, 0.000000, 0.688997, 1.004999, 1.550999, 0xFF000000, 0x0);
  1652. return 1;
  1653. }
  1654. case 254:
  1655. {
  1656. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.011000, 0.111999, 0.000002, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1657. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.027998, -0.038996, 0.003000, 0.000000, -89.699981, 0.000000, 0.879997, 1.027999, 1.550999, 0xFF000000, 0x0);
  1658. return 1;
  1659. }
  1660. case 255:
  1661. {
  1662. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.011000, 0.111999, 0.000002, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1663. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.027998, -0.038996, 0.003000, 0.000000, -89.699981, 0.000000, 0.879997, 1.027999, 1.550999, 0xFF000000, 0x0);
  1664. return 1;
  1665. }
  1666. case 256:
  1667. {
  1668. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.011999, 0.122999, 0.000002, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1669. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.007998, -0.032997, 0.003000, 0.000000, -89.699981, 0.000000, 0.879997, 1.027999, 1.550999, 0xFF000000, 0x0);
  1670. return 1;
  1671. }
  1672. case 257:
  1673. {
  1674. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.011999, 0.122999, 0.000002, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1675. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.012998, -0.032997, 0.003000, 0.000000, -89.699981, 0.000000, 0.715997, 1.027999, 1.550999, 0xFF000000, 0x0);
  1676. return 1;
  1677. }
  1678. case 258:
  1679. {
  1680. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.011000, 0.135999, 0.000002, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1681. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.028998, -0.018997, 0.003000, 0.000000, -89.699981, 0.000000, 0.838997, 1.027999, 1.550999, 0xFF000000, 0x0);
  1682. return 1;
  1683. }
  1684. case 259:
  1685. {
  1686. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.011000, 0.135999, 0.000002, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1687. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.028998, -0.018997, 0.003000, 0.000000, -89.699981, 0.000000, 0.838997, 1.027999, 1.550999, 0xFF000000, 0x0);
  1688. return 1;
  1689. }
  1690. case 260:
  1691. {
  1692. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.011000, 0.135999, 0.000002, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1693. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.028998, -0.018997, 0.003000, 0.000000, -89.699981, 0.000000, 0.838997, 1.027999, 1.550999, 0xFF000000, 0x0);
  1694. return 1;
  1695. }
  1696. case 261:
  1697. {
  1698. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.011000, 0.102998, 0.000002, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1699. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.028998, -0.018997, 0.003000, 0.000000, -89.699981, 0.000000, 0.600997, 0.823999, 1.550999, 0xFF000000, 0x0);
  1700. return 1;
  1701. }
  1702. case 262:
  1703. {
  1704. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.002999, 0.117998, 0.000002, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1705. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.015998, -0.002996, 0.000000, 0.000000, -89.699981, 0.000000, 0.763996, 0.823999, 1.550999, 0xFF000000, 0x0);
  1706. return 1;
  1707. }
  1708. case 263:
  1709. {
  1710. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.007999, 0.117998, 0.000002, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1711. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.008998, -0.013997, 0.000000, 0.000000, -89.699981, 0.000000, 0.763996, 0.823999, 1.550999, 0xFF000000, 0x0);
  1712. return 1;
  1713. }
  1714. case 264:
  1715. {
  1716. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.007999, 0.146999, 0.000002, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1717. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.008998, 0.012002, 0.000000, 0.000000, -89.699981, 0.000000, 0.763996, 0.823999, 1.550999, 0xFF000000, 0x0);
  1718. return 1;
  1719. }
  1720. case 265:
  1721. {
  1722. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.009000, 0.103998, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1723. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.027998, -0.014997, 0.000000, 0.000000, -89.699981, 0.000000, 0.763996, 0.823999, 1.550999, 0xFF000000, 0x0);
  1724. return 1;
  1725. }
  1726. case 266:
  1727. {
  1728. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.019000, 0.100998, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1729. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.035998, -0.023997, 0.000000, 0.000000, -89.699981, 0.000000, 0.888996, 0.823999, 1.550999, 0xFF000000, 0x0);
  1730. return 1;
  1731. }
  1732. case 267:
  1733. {
  1734. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.019000, 0.100998, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1735. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.035998, -0.023997, 0.000000, 0.000000, -89.699981, 0.000000, 0.888996, 0.823999, 1.550999, 0xFF000000, 0x0);
  1736. return 1;
  1737. }
  1738. case 268:
  1739. {
  1740. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.012000, 0.116999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1741. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.035998, -0.012997, 0.000000, 0.000000, -89.699981, 0.000000, 0.773996, 0.823999, 1.550999, 0xFF000000, 0x0);
  1742. return 1;
  1743. }
  1744. case 269:
  1745. {
  1746. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.018000, 0.113999, -0.003998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1747. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.035998, -0.014997, 0.000000, 0.000000, -89.699981, 0.000000, 0.861996, 0.823999, 1.550999, 0xFF000000, 0x0);
  1748. return 1;
  1749. }
  1750. case 270:
  1751. {
  1752. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.018000, 0.113999, 0.000001, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1753. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.035998, -0.014997, 0.000000, 0.000000, -89.699981, 0.000000, 0.747996, 0.823999, 1.550999, 0xFF000000, 0x0);
  1754. return 1;
  1755. }
  1756. case 271:
  1757. {
  1758. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.033000, 0.113999, 0.000001, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1759. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.049998, -0.004997, 0.000000, 0.000000, -89.699981, 0.000000, 0.747996, 0.823999, 1.550999, 0xFF000000, 0x0);
  1760. return 1;
  1761. }
  1762. case 272:
  1763. {
  1764. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.020000, 0.122999, 0.000001, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1765. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.040997, 0.000002, 0.000000, 0.000000, -89.699981, 0.000000, 0.821996, 0.823999, 1.550999, 0xFF000000, 0x0);
  1766. return 1;
  1767. }
  1768. case 273:
  1769. {
  1770. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.002999, 0.122999, 0.000001, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1771. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.017998, 0.000002, 0.000000, 0.000000, -89.699981, 0.000000, 0.775996, 0.823999, 1.550999, 0xFF000000, 0x0);
  1772. return 1;
  1773. }
  1774. case 274:
  1775. {
  1776. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.018000, 0.101999, -0.000998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1777. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.035997, -0.022996, 0.000000, 0.000000, -89.699981, 0.000000, 0.775996, 0.823999, 1.550999, 0xFF000000, 0x0);
  1778. return 1;
  1779. }
  1780. case 275:
  1781. {
  1782. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.018000, 0.101999, -0.000998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1783. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.035997, -0.022996, 0.000000, 0.000000, -89.699981, 0.000000, 0.775996, 0.823999, 1.550999, 0xFF000000, 0x0);
  1784. return 1;
  1785. }
  1786. case 276:
  1787. {
  1788. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.018000, 0.101999, -0.000998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1789. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.035997, -0.022996, 0.000000, 0.000000, -89.699981, 0.000000, 0.775996, 0.823999, 1.550999, 0xFF000000, 0x0);
  1790. return 1;
  1791. }
  1792. case 277:
  1793. {
  1794. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.002000, 0.134999, -0.000998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1795. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.020998, 0.017003, 0.000000, 0.000000, -89.699981, 0.000000, 0.775996, 0.823999, 1.550999, 0xFF000000, 0x0);
  1796. return 1;
  1797. }
  1798. case 278:
  1799. {
  1800. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.002000, 0.134999, -0.000998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1801. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.020998, 0.017003, 0.000000, 0.000000, -89.699981, 0.000000, 0.775996, 0.823999, 1.550999, 0xFF000000, 0x0);
  1802. return 1;
  1803. }
  1804. case 279:
  1805. {
  1806. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.002000, 0.134999, -0.000998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1807. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.020998, 0.017003, 0.000000, 0.000000, -89.699981, 0.000000, 0.775996, 0.823999, 1.550999, 0xFF000000, 0x0);
  1808. return 1;
  1809. }
  1810. case 280:
  1811. {
  1812. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.002000, 0.102999, -0.000998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1813. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.020998, -0.026997, 0.000000, 0.000000, -89.699981, 0.000000, 0.750996, 0.858998, 1.550999, 0xFF000000, 0x0);
  1814. return 1;
  1815. }
  1816. case 281:
  1817. {
  1818. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.002000, 0.102999, -0.000998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1819. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.020998, -0.026997, 0.000000, 0.000000, -89.699981, 0.000000, 0.750996, 0.858998, 1.550999, 0xFF000000, 0x0);
  1820. return 1;
  1821. }
  1822. case 282:
  1823. {
  1824. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.002000, 0.102999, -0.000998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1825. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.020998, -0.026997, 0.000000, 0.000000, -89.699981, 0.000000, 0.750996, 0.858998, 1.550999, 0xFF000000, 0x0);
  1826. return 1;
  1827. }
  1828. case 283:
  1829. {
  1830. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.002000, 0.102999, -0.000998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1831. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.020998, -0.026997, 0.000000, 0.000000, -89.699981, 0.000000, 0.750996, 0.858998, 1.550999, 0xFF000000, 0x0);
  1832. return 1;
  1833. }
  1834. case 284:
  1835. {
  1836. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.010000, 0.134999, 0.002002, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1837. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.028998, 0.005002, 0.005000, 0.000000, -89.699981, 0.000000, 0.750996, 0.858998, 1.550999, 0xFF000000, 0x0);
  1838. return 1;
  1839. }
  1840. case 285:
  1841. {
  1842. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.023000, 0.134999, 0.002002, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1843. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.037998, 0.003002, 0.005000, 0.000000, -89.699981, 0.000000, 0.750996, 0.858998, 1.550999, 0xFF000000, 0x0);
  1844. return 1;
  1845. }
  1846. case 286:
  1847. {
  1848. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.016000, 0.105999, -0.000998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1849. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.037998, -0.024996, 0.000000, 0.000000, -89.699981, 0.000000, 0.750996, 0.858998, 1.550999, 0xFF000000, 0x0);
  1850. return 1;
  1851. }
  1852. case 287:
  1853. {
  1854. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.004999, 0.119999, 0.005002, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1855. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.011998, -0.007996, 0.007000, 0.000000, -89.699981, 0.000000, 0.750996, 0.858998, 1.550999, 0xFF000000, 0x0);
  1856. return 1;
  1857. }
  1858. case 288:
  1859. {
  1860. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.002000, 0.102999, -0.000998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1861. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.020997, -0.026996, 0.000000, 0.000000, -89.699981, 0.000000, 0.750995, 0.858998, 1.550999, 0xFF000000, 0x0);
  1862. return 1;
  1863. }
  1864. case 289:
  1865. {
  1866. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.013000, 0.104998, -0.000998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1867. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.030998, -0.018996, 0.002000, 0.000000, -89.699981, 0.000000, 0.750995, 0.858998, 1.550999, 0xFF000000, 0x0);
  1868. return 1;
  1869. }
  1870. case 290:
  1871. {
  1872. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.013000, 0.121999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1873. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.030998, -0.002996, 0.002000, 0.000000, -89.699981, 0.000000, 0.750995, 0.858998, 1.550999, 0xFF000000, 0x0);
  1874. return 1;
  1875. }
  1876. case 291:
  1877. {
  1878. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.013000, 0.121999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1879. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.030998, -0.002996, 0.002000, 0.000000, -89.699981, 0.000000, 0.750995, 0.858998, 1.550999, 0xFF000000, 0x0);
  1880. return 1;
  1881. }
  1882. case 292:
  1883. {
  1884. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.013000, 0.121999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1885. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.030998, -0.002996, 0.002000, 0.000000, -89.699981, 0.000000, 0.750995, 0.858998, 1.550999, 0xFF000000, 0x0);
  1886. return 1;
  1887. }
  1888. case 293:
  1889. {
  1890. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.013000, 0.121999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1891. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.030998, -0.002996, -0.002999, 0.000000, -89.699981, 0.000000, 0.750995, 0.858998, 1.550999, 0xFF000000, 0x0);
  1892. return 1;
  1893. }
  1894. case 294:
  1895. {
  1896. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.013000, 0.121999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1897. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.030998, -0.002996, -0.002999, 0.000000, -89.699981, 0.000000, 0.750995, 0.858998, 1.550999, 0xFF000000, 0x0);
  1898. return 1;
  1899. }
  1900. case 295:
  1901. {
  1902. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.007000, 0.121999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1903. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.011998, -0.011997, 0.002000, 0.000000, -89.699981, 0.000000, 0.750995, 0.858998, 1.550999, 0xFF000000, 0x0);
  1904. return 1;
  1905. }
  1906. case 296:
  1907. {
  1908. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.019000, 0.134998, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1909. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.036998, 0.008003, 0.001000, 0.000000, -89.699981, 0.000000, 0.805995, 0.858998, 1.550999, 0xFF000000, 0x0);
  1910. return 1;
  1911. }
  1912. case 297:
  1913. {
  1914. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.019000, 0.134998, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1915. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.036998, 0.008003, 0.001000, 0.000000, -89.699981, 0.000000, 0.805995, 0.858998, 1.550999, 0xFF000000, 0x0);
  1916. return 1;
  1917. }
  1918. case 298:
  1919. {
  1920. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.019000, 0.134998, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1921. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.036998, 0.008003, 0.001000, 0.000000, -89.699981, 0.000000, 0.805995, 0.858998, 1.550999, 0xFF000000, 0x0);
  1922. return 1;
  1923. }
  1924. case 299:
  1925. {
  1926. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.019000, 0.134998, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1927. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.036998, 0.008003, 0.001000, 0.000000, -89.699981, 0.000000, 0.805995, 0.858998, 1.550999, 0xFF000000, 0x0);
  1928. return 1;
  1929. }
  1930. case 300:
  1931. {
  1932. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.002000, 0.102999, -0.000998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1933. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.020997, -0.026996, 0.000000, 0.000000, -89.699981, 0.000000, 0.750995, 0.858998, 1.550999, 0xFF000000, 0x0);
  1934. return 1;
  1935. }
  1936. case 301:
  1937. {
  1938. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.002000, 0.102999, -0.000998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1939. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.020997, -0.026996, 0.000000, 0.000000, -89.699981, 0.000000, 0.750995, 0.858998, 1.550999, 0xFF000000, 0x0);
  1940. return 1;
  1941. }
  1942. case 302:
  1943. {
  1944. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.002000, 0.102999, -0.000998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1945. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.020997, -0.026996, 0.000000, 0.000000, -89.699981, 0.000000, 0.750995, 0.858998, 1.550999, 0xFF000000, 0x0);
  1946. return 1;
  1947. }
  1948. case 303:
  1949. {
  1950. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.002000, 0.102999, -0.000998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1951. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.020997, -0.026996, 0.000000, 0.000000, -89.699981, 0.000000, 0.750995, 0.858998, 1.550999, 0xFF000000, 0x0);
  1952. return 1;
  1953. }
  1954. case 304:
  1955. {
  1956. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.002000, 0.102999, -0.000998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1957. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.020997, -0.026996, 0.000000, 0.000000, -89.699981, 0.000000, 0.750995, 0.858998, 1.550999, 0xFF000000, 0x0);
  1958. return 1;
  1959. }
  1960. case 305:
  1961. {
  1962. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.002000, 0.102999, -0.000998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1963. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.020997, -0.026996, 0.000000, 0.000000, -89.699981, 0.000000, 0.750995, 0.858998, 1.550999, 0xFF000000, 0x0);
  1964. return 1;
  1965. }
  1966. case 306:
  1967. {
  1968. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.014000, 0.119999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1969. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.003998, -0.032996, 0.000000, 0.000000, -89.699981, 0.000000, 0.725996, 1.004999, 1.550999, 0xFF000000, 0x0);
  1970. return 1;
  1971. }
  1972. case 307:
  1973. {
  1974. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.014000, 0.119999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1975. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.003998, -0.032996, 0.000000, 0.000000, -89.699981, 0.000000, 0.725996, 1.004999, 1.550999, 0xFF000000, 0x0);
  1976. return 1;
  1977. }
  1978. case 308:
  1979. {
  1980. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.014000, 0.119999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1981. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.003998, -0.032996, 0.000000, 0.000000, -89.699981, 0.000000, 0.725996, 1.004999, 1.550999, 0xFF000000, 0x0);
  1982. return 1;
  1983. }
  1984. case 309:
  1985. {
  1986. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, -0.014000, 0.119999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1987. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.003998, -0.032996, 0.000000, 0.000000, -89.699981, 0.000000, 0.725996, 1.004999, 1.550999, 0xFF000000, 0x0);
  1988. return 1;
  1989. }
  1990. case 310:
  1991. {
  1992. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.005000, 0.096999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1993. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.022998, -0.050996, 0.000000, 0.000000, -89.699981, 0.000000, 0.725996, 1.004999, 1.550999, 0xFF000000, 0x0);
  1994. return 1;
  1995. }
  1996. case 311:
  1997. {
  1998. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX1, 1974, 2, 0.005000, 0.096999, -0.001998, 0.000000, 0.000000, -51.399990, 0.453000, 0.391000, 0.402999, 0xFF7F0000, 0x0);
  1999. SetPlayerAttachedObject(playerid, GAG_OBJ_INDEX2, 19422, 2, 0.022998, -0.050996, 0.000000, 0.000000, -89.699981, 0.000000, 0.725996, 1.004999, 1.550999, 0xFF000000, 0x0);
  2000. return 1;
  2001. }
  2002. }
  2003. return 1;
  2004. }
  2005. stock RemoveGagObject(playerid) {
  2006. RemovePlayerAttachedObject(playerid, GAG_OBJ_INDEX1);
  2007. RemovePlayerAttachedObject(playerid, GAG_OBJ_INDEX2);
  2008. return 1;
  2009. }